Search found 11 matches

by Xandaros
22 Jan 2020, 03:04
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Re: Fixes for Uvirith's Legacy

Oh wow, I had no idea people still used this thread. I just logged into this forum to send a PM and saw all the notifications. I'm going to have a look at what changed with newer versions of UL and if any of the patches are now superfluous. I'll probably start with havx's version, which may have alr...
by Xandaros
17 Nov 2017, 01:38
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Re: Fixes for Uvirith's Legacy

I am not sure if this is OpenMW specific, but opening the alchemy table while having a secretmaster's pestle and mortar in your inventory makes master's pestle and mortar appear in the table. And not just one, but a whole lot of them. This can go to ridiculous proportions, I first noticed this when ...
by Xandaros
15 Nov 2017, 04:22
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Re: Fixes for Uvirith's Legacy

Hmm, I just did the quest with the escaped prisoner. After I found Arnamir, I opted to imprison him. Since then, I am unable to fly or teleport; even after leaving the high security prison. I was able to fix the teleport by setting uvi_teleportdisable to 0, but I have no idea how to restore levitati...
by Xandaros
03 Aug 2017, 23:39
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Re: Fixes for Uvirith's Legacy

I really think your load order is messed up... The ForceGreeting thing is actually what prevents the ring of servitude to work while the apprentice is away. It's meant to work. This is a bug in OpenMW, though and there's not really anything I can do about it. (Not without a huge workaround, at least)
by Xandaros
03 Aug 2017, 22:31
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Re: Fixes for Uvirith's Legacy

Well, I did explicitly mention that the travel ring will work in 0.42 :P The chalice is working perfectly fine for me, so maybe it's a problem with your installation? I have to say, though, that my openmw installation is rather messed up. Tribunal is an absolute mess, almost all meshes are missing i...
by Xandaros
03 Aug 2017, 22:25
Forum: General
Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
Replies: 7
Views: 5413

Re: Way to Contact Xandaros regarding Uvirith's Legacy Testing

I know you already found it, but in case somebody else stumbles upon this thread: viewtopic.php?f=40&t=4442
by Xandaros
21 Jul 2017, 10:22
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 69661

Fixes for Uvirith's Legacy

Hey there, Uvirith's Legacy is one of my favourite mods and it works pretty well in OpenMW. Unfortunately, there are a couple things that don't work out properly. In another thread, Stuporstar has already announced that UL 4.0, if it comes, will have better support for OpenMW. In the meantime, thoug...
by Xandaros
13 Apr 2017, 02:43
Forum: TES3MP
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 24
Views: 25441

Re: A developer overview of tes3mp's status, goals & challen

Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
This is Morrowind, after all and the bugs are half the fun.
For me, anyway.

As long as you can lift all the restrictions, I am fine with that :)
by Xandaros
19 Jun 2016, 12:36
Forum: General
Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
Replies: 7
Views: 5413

Re: Way to Contact Xandaros regarding Uvirith's Legacy Testi

Looks like the tomes of knowledge don't work, either. No errors, but I do get a warning in console.

Otherwise, activating them does nothing. (The warning doesn't seem to be triggered by an attempt to activate, either)
by Xandaros
18 Jun 2016, 17:50
Forum: General
Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
Replies: 7
Views: 5413

Re: Way to Contact Xandaros regarding Uvirith's Legacy Testi

Hmm, that is very annoying. I thought you only had to re-link the bag every 72 hours? Do those limitations still apply with OpenMW's changes on garbage collection? Also, I understood it in such a way that you get teleported to your secret lab when the bag is not working any more. That is also not th...