Search found 11 matches
- 22 Jan 2020, 03:04
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Re: Fixes for Uvirith's Legacy
Oh wow, I had no idea people still used this thread. I just logged into this forum to send a PM and saw all the notifications. I'm going to have a look at what changed with newer versions of UL and if any of the patches are now superfluous. I'll probably start with havx's version, which may have alr...
- 17 Nov 2017, 01:38
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Re: Fixes for Uvirith's Legacy
I am not sure if this is OpenMW specific, but opening the alchemy table while having a secretmaster's pestle and mortar in your inventory makes master's pestle and mortar appear in the table. And not just one, but a whole lot of them. This can go to ridiculous proportions, I first noticed this when ...
- 15 Nov 2017, 04:22
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Re: Fixes for Uvirith's Legacy
Hmm, I just did the quest with the escaped prisoner. After I found Arnamir, I opted to imprison him. Since then, I am unable to fly or teleport; even after leaving the high security prison. I was able to fix the teleport by setting uvi_teleportdisable to 0, but I have no idea how to restore levitati...
- 03 Aug 2017, 23:39
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Re: Fixes for Uvirith's Legacy
I really think your load order is messed up... The ForceGreeting thing is actually what prevents the ring of servitude to work while the apprentice is away. It's meant to work. This is a bug in OpenMW, though and there's not really anything I can do about it. (Not without a huge workaround, at least)
- 03 Aug 2017, 22:31
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Re: Fixes for Uvirith's Legacy
Well, I did explicitly mention that the travel ring will work in 0.42 :P The chalice is working perfectly fine for me, so maybe it's a problem with your installation? I have to say, though, that my openmw installation is rather messed up. Tribunal is an absolute mess, almost all meshes are missing i...
- 03 Aug 2017, 22:25
- Forum: General
- Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
- Replies: 7
- Views: 5431
Re: Way to Contact Xandaros regarding Uvirith's Legacy Testing
I know you already found it, but in case somebody else stumbles upon this thread: viewtopic.php?f=40&t=4442
- 21 Jul 2017, 10:22
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70961
Fixes for Uvirith's Legacy
Hey there, Uvirith's Legacy is one of my favourite mods and it works pretty well in OpenMW. Unfortunately, there are a couple things that don't work out properly. In another thread, Stuporstar has already announced that UL 4.0, if it comes, will have better support for OpenMW. In the meantime, thoug...
- 13 Apr 2017, 02:43
- Forum: TES3MP
- Topic: A developer overview of tes3mp's status, goals & challenges
- Replies: 24
- Views: 26194
Re: A developer overview of tes3mp's status, goals & challen
Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
This is Morrowind, after all and the bugs are half the fun.
For me, anyway.
As long as you can lift all the restrictions, I am fine with that
This is Morrowind, after all and the bugs are half the fun.
For me, anyway.
As long as you can lift all the restrictions, I am fine with that
- 19 Jun 2016, 12:36
- Forum: General
- Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
- Replies: 7
- Views: 5431
Re: Way to Contact Xandaros regarding Uvirith's Legacy Testi
Looks like the tomes of knowledge don't work, either. No errors, but I do get a warning in console.
Otherwise, activating them does nothing. (The warning doesn't seem to be triggered by an attempt to activate, either)
Otherwise, activating them does nothing. (The warning doesn't seem to be triggered by an attempt to activate, either)
- 18 Jun 2016, 17:50
- Forum: General
- Topic: Way to Contact Xandaros regarding Uvirith's Legacy Testing
- Replies: 7
- Views: 5431
Re: Way to Contact Xandaros regarding Uvirith's Legacy Testi
Hmm, that is very annoying. I thought you only had to re-link the bag every 72 hours? Do those limitations still apply with OpenMW's changes on garbage collection? Also, I understood it in such a way that you get teleported to your secret lab when the bag is not working any more. That is also not th...