Search found 84 matches

by magamo
19 Jan 2018, 14:45
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 19
Views: 736

Re: [WIP] Android port testing

I'm also impressed. It's a bit unstable, it'll sometimes crash on cell transitions (Especially transitioning from interior to exterior) Terrain texture rendering is weird with the GLESv2 renderer. Water rendering is weird with GLESv1. I feel like I'm getting somewhere between 5 and 20fps in exterior...
by magamo
11 Jan 2018, 17:06
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3287

Re: 2018

Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0
by magamo
08 Jan 2018, 23:54
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29760

Re: [patch] new fog shader

Can you post a screenshot of what the game looks like? (With UI and minimap)

EDIT: I see the problem now. The shaders need to be put in resources/shaders of the OpenMW installation, not in your home directory.
by magamo
08 Jan 2018, 18:06
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29760

Re: [patch] new fog shader

Looks like what was packaged up, is in a 'Fog Shaders' directory. It's important to move the shader files in Fog Shaders/resources/shaders to the resources/shaders subdirectory of your OpenMW installation. If there is interest, I can try and see if I can get this to work with the Shadows branch too....
by magamo
08 Jan 2018, 12:37
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1213

Re: Need help testing PR #1594, which fixes controller issues

Works perfectly fine with my DualShock 4 under linux, all controller buttons map and work as expected.
by magamo
01 Jan 2018, 16:59
Forum: Development
Topic: Do we support libbullet 2.83?
Replies: 3
Views: 557

Re: Do we support libbullet 2.83?

Looks like the last release that was buildable with bullet 2.83 was openmw 0.41.0
by magamo
31 Dec 2017, 15:22
Forum: General discussion
Topic: Will 1.0 be as graphically advanced as MGE?
Replies: 2
Views: 1292

Re: Will 1.0 be as graphically advanced as MGE?

Some of these things have been implemented already. For instance, the water shader in OpenMW is a little more capable than MGE XE's, as it can dynamically reflect creatures and other actors. The upcoming shadow work is visually stunning, and everything casts a dynamic shadow (except for the player i...
by magamo
23 Dec 2017, 21:58
Forum: Support
Topic: OpenMW crashes on title screen
Replies: 4
Views: 746

Re: OpenMW crashes on title screen

How did they install Morrowind? Steam, GOG, or original media?

If they installed via Steam, the data files window probably has Bloodmoon listed before Tribunal. Swap that.
by magamo
23 Dec 2017, 15:48
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29760

Re: [patch] new fog shader

I'm about to leave on vacation, but when I get back, I will create a new patch based on the old one. The conflicts are quite minor.

EDIT: New patch attached.
fog-shader-osg-20180103.patch
Patch against master as of 20180103
(12.65 KiB) Downloaded 36 times
by magamo
18 Dec 2017, 18:31
Forum: Support
Topic: No Sound
Replies: 2
Views: 383

Re: No Sound

What operating system are you using. Are there any error messages relevant to sound in your openmw.log or terminal output? EDIT: I see Ubuntu in your initial post now -- Are you using the PPA build? Is output configured properly in pulseaudio? You can always have OpenMW run temporarily in windowed m...