Search found 101 matches

by magamo
07 May 2018, 12:20
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 335
Views: 115610

Re: OpenMW Nightly builds

Just a Linux designation for 64-bit IBM architecture for mainframes (IBM Z). I doubt that OpenMW will have many users on this platform (sysadmins during work time? :lol: ). s390 (without x) is a designation for old 32-bit architecture (IBM System/390 series mainframes). You'll be surprised how bore...
by magamo
25 Apr 2018, 17:32
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 24
Views: 2482

Re: It's really important to have graphical parity with MGE.

I hate this comparison. After all, OpenMW had real normal mapping before MGE did. It has dynamic water reflections, which MGE does not. It'll be capable of reflecting shadows, which to my knowledge, MGE XE cannot do. It has the capability of rendering distant terrain at ranges far surpassing MGE wit...
by magamo
14 Apr 2018, 15:22
Forum: Discuss the Site
Topic: Wiki SEO
Replies: 2
Views: 202

Re: Wiki SEO

We noticed similar behavior from Bing at Tamriel Rebuilt as well. Continuously indexing the old forum archive, and slowing the site to a crawl on its old infrastructure, as well as causing out of memory conditions with the database engine. I recently unblocked it there after the infrastructure moves...
by magamo
14 Apr 2018, 13:54
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

I do think it's an interesting experiment that LuciusXL enabled procedural height generation in Daggerfall, but frankly the more I walk around in the game space, the less I like it, due to the fact that the clutter sprites are quite flat, and it very much doesn't look right. Perhaps it could be conf...
by magamo
12 Apr 2018, 17:17
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 7
Views: 426

Re: "Side-Quests" Sub-forum request

I mean, eventually we'll probably need a "Mods" section too. I think the discussions involving Multiplayer support, Android support and Raspberry Pi support haven't already garnered a call to open up the Mods sub-forum yet. They might get more involvement if we did... These three examples feel like...
by magamo
10 Apr 2018, 23:12
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

So, I played around with this a bit today. With Daggerfall, and the soft32 renderer, XLEngine segfaults on load. The soft8 renderer is the most complete for Daggerfall so far -- The OpenGL renderer seems to render everything, but nothing is textured, leading the play area to be very... Monochrome. F...
by magamo
08 Apr 2018, 18:36
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

Well, when I try and use XLEngine with my copy of Dark Forces, I just get a black screen -- Mind you, it's a CD version installed manually in Dosbox years back, I may not have all the files XLEngine is looking for, but I'm not getting any other messaging on the console. (I expect the original progra...
by magamo
08 Apr 2018, 13:51
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

This now compiles cleanly in my Ubuntu 16.04 dev environment! Not sure when I'll get to do much more than that in playing with this, but glad to see it! Any idea what the scope of our support for this will be? Will the focus only be on DaggerXL, or will the other games be given love? As much as I'm ...
by magamo
07 Apr 2018, 19:46
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

stderr stream attached.
by magamo
07 Apr 2018, 15:58
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5194

Re: XL Engine source code release!

I'm unfortunately unable to get this to compile. I installed the libdevil-dev and libdevil1c2 packages into my Ubuntu 16.04 development environment. Is 16.04's version of GCC just not new enough at this point for the current codebase? EDIT: It would appear so -- If I initialize an ubuntu 18.04 devel...