Search found 88 matches

by magamo
05 Feb 2018, 22:32
Forum: Support
Topic: Added New Mods -- MANY errors now
Replies: 4
Views: 1004

Re: Added New Mods -- MANY errors now

I would advise that you remove the groundcover mods, unless they have been remade for OpenMW. They were never meant to be used in game, but for use in Distant Land Generation for MGE. Unless they are the modified ones, they will impede progress, and whether or not they are modified for OpenMW, they'...
by magamo
01 Feb 2018, 20:45
Forum: General discussion
Topic: Can I mod OpenMW on android?
Replies: 1
Views: 783

Re: Can I mod OpenMW on android?

The Android port is still in an early Alpha state, and not all features are accessible yet.
by magamo
31 Jan 2018, 18:25
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4416

Re: openMW(-OP) is on Kickstarter? Err...

Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there. Nope, this is TimMB's project it seems. Also, I think I remember Halbe contacting me earlier about including my textures in his modpack, so he seems to be an honest guy. Gotcha! Good to have tha...
by magamo
31 Jan 2018, 13:33
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4416

Re: openMW(-OP) is on Kickstarter? Err...

Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there.
by magamo
19 Jan 2018, 14:45
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 20238

Re: [WIP] Android port testing

I'm also impressed. It's a bit unstable, it'll sometimes crash on cell transitions (Especially transitioning from interior to exterior) Terrain texture rendering is weird with the GLESv2 renderer. Water rendering is weird with GLESv1. I feel like I'm getting somewhere between 5 and 20fps in exterior...
by magamo
11 Jan 2018, 17:06
Forum: General discussion
Topic: 2018
Replies: 21
Views: 5642

Re: 2018

Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0
by magamo
08 Jan 2018, 23:54
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31072

Re: [patch] new fog shader

Can you post a screenshot of what the game looks like? (With UI and minimap)

EDIT: I see the problem now. The shaders need to be put in resources/shaders of the OpenMW installation, not in your home directory.
by magamo
08 Jan 2018, 18:06
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31072

Re: [patch] new fog shader

Looks like what was packaged up, is in a 'Fog Shaders' directory. It's important to move the shader files in Fog Shaders/resources/shaders to the resources/shaders subdirectory of your OpenMW installation. If there is interest, I can try and see if I can get this to work with the Shadows branch too....
by magamo
08 Jan 2018, 12:37
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1549

Re: Need help testing PR #1594, which fixes controller issues

Works perfectly fine with my DualShock 4 under linux, all controller buttons map and work as expected.
by magamo
01 Jan 2018, 16:59
Forum: Development
Topic: Do we support libbullet 2.83?
Replies: 3
Views: 666

Re: Do we support libbullet 2.83?

Looks like the last release that was buildable with bullet 2.83 was openmw 0.41.0