Search found 83 matches

by magamo
11 Jan 2018, 17:06
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3171

Re: 2018

Someone always HAS to be a kill joy. I'm personally inclined to believe Zini if he, as project lead, says that this year will probably see the release of 1.0
by magamo
08 Jan 2018, 23:54
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29493

Re: [patch] new fog shader

Can you post a screenshot of what the game looks like? (With UI and minimap)

EDIT: I see the problem now. The shaders need to be put in resources/shaders of the OpenMW installation, not in your home directory.
by magamo
08 Jan 2018, 18:06
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29493

Re: [patch] new fog shader

Looks like what was packaged up, is in a 'Fog Shaders' directory. It's important to move the shader files in Fog Shaders/resources/shaders to the resources/shaders subdirectory of your OpenMW installation. If there is interest, I can try and see if I can get this to work with the Shadows branch too....
by magamo
08 Jan 2018, 12:37
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 11
Views: 938

Re: Need help testing PR #1594, which fixes controller issues

Works perfectly fine with my DualShock 4 under linux, all controller buttons map and work as expected.
by magamo
01 Jan 2018, 16:59
Forum: Development
Topic: Do we support libbullet 2.83?
Replies: 3
Views: 530

Re: Do we support libbullet 2.83?

Looks like the last release that was buildable with bullet 2.83 was openmw 0.41.0
by magamo
31 Dec 2017, 15:22
Forum: General discussion
Topic: Will 1.0 be as graphically advanced as MGE?
Replies: 2
Views: 1242

Re: Will 1.0 be as graphically advanced as MGE?

Some of these things have been implemented already. For instance, the water shader in OpenMW is a little more capable than MGE XE's, as it can dynamically reflect creatures and other actors. The upcoming shadow work is visually stunning, and everything casts a dynamic shadow (except for the player i...
by magamo
23 Dec 2017, 21:58
Forum: Support
Topic: OpenMW crashes on title screen
Replies: 4
Views: 733

Re: OpenMW crashes on title screen

How did they install Morrowind? Steam, GOG, or original media?

If they installed via Steam, the data files window probably has Bloodmoon listed before Tribunal. Swap that.
by magamo
23 Dec 2017, 15:48
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29493

Re: [patch] new fog shader

I'm about to leave on vacation, but when I get back, I will create a new patch based on the old one. The conflicts are quite minor.

EDIT: New patch attached.
fog-shader-osg-20180103.patch
Patch against master as of 20180103
(12.65 KiB) Downloaded 31 times
by magamo
18 Dec 2017, 18:31
Forum: Support
Topic: No Sound
Replies: 2
Views: 374

Re: No Sound

What operating system are you using. Are there any error messages relevant to sound in your openmw.log or terminal output? EDIT: I see Ubuntu in your initial post now -- Are you using the PPA build? Is output configured properly in pulseaudio? You can always have OpenMW run temporarily in windowed m...
by magamo
15 Dec 2017, 17:06
Forum: Support
Topic: Obtaining game files from Steam on Linux
Replies: 2
Views: 461

Re: Obtaining game files from Steam on Linux

I highly recommend icculus's 'steamget' script for this.

https://hg.icculus.org/icculus/twisty-l ... p/steamget