Search found 106 matches
- 22 Feb 2019, 17:06
- Forum: General Development
- Topic: Fog shader?
- Replies: 19
- Views: 5421
Re: Fog shader?
Unfortunately, visvaldis's newer version does a lot more deep plumbing in the code, and a patchless version is not really feasible. Hopefully he'll come back and make a merge request at some point. The old patchless version may work with modification, but as it stands, I highly doubt it will be comp...
- 01 Aug 2018, 21:18
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 126
- Views: 53203
Re: [patch] new fog shader
Hi! Here is a screenshot from Tel Vos: https://ibb.co/bwcZr8 The problem seems to be with loaded cells, because the blue grid moves when a new cell is loaded. If I have some more time, perhaps I'll make a video. Thanks! I'm rather curious, which version of the shader are you using? That very much l...
- 12 Jul 2018, 14:07
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 126
- Views: 53203
Re: [patch] new fog shader
This is looking really good! It still affects the minimap, but it's usable, unlike with the old version. This is fantastic work!
- 13 Jun 2018, 20:12
- Forum: General Development
- Topic: Distant objects
- Replies: 34
- Views: 10816
Re: Distant objects
Those look to be pretty ideal to me, especially if these simplified meshes were only shown at greater distances, with the full object being used for things closer. This looks no worse than MGE's 50% simplification to me.
- 12 Jun 2018, 16:05
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 507
- Views: 299553
Re: [WIP] Android port testing
Try that with fallback-archive lines in your openmw.cfg file
fallback-archive=PT_Data.bsa
fallback-archive=TR_Data.bsa
They are ordered in precedence, but do not have explicit enumeration like they did in Morrowind.ini
fallback-archive=PT_Data.bsa
fallback-archive=TR_Data.bsa
They are ordered in precedence, but do not have explicit enumeration like they did in Morrowind.ini
- 07 May 2018, 12:20
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 439
- Views: 276355
Re: OpenMW Nightly builds
Just a Linux designation for 64-bit IBM architecture for mainframes (IBM Z). I doubt that OpenMW will have many users on this platform (sysadmins during work time? :lol: ). s390 (without x) is a designation for old 32-bit architecture (IBM System/390 series mainframes). You'll be surprised how bore...
- 25 Apr 2018, 17:32
- Forum: Organisation and Planning
- Topic: It's really important to have graphical parity with MGE.
- Replies: 28
- Views: 8924
Re: It's really important to have graphical parity with MGE.
I hate this comparison. After all, OpenMW had real normal mapping before MGE did. It has dynamic water reflections, which MGE does not. It'll be capable of reflecting shadows, which to my knowledge, MGE XE cannot do. It has the capability of rendering distant terrain at ranges far surpassing MGE wit...
- 14 Apr 2018, 15:22
- Forum: Infrastructure
- Topic: Wiki SEO
- Replies: 3
- Views: 1598
Re: Wiki SEO
We noticed similar behavior from Bing at Tamriel Rebuilt as well. Continuously indexing the old forum archive, and slowing the site to a crawl on its old infrastructure, as well as causing out of memory conditions with the database engine. I recently unblocked it there after the infrastructure moves...
- 14 Apr 2018, 13:54
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 15944
Re: XL Engine source code release!
I do think it's an interesting experiment that LuciusXL enabled procedural height generation in Daggerfall, but frankly the more I walk around in the game space, the less I like it, due to the fact that the clutter sprites are quite flat, and it very much doesn't look right. Perhaps it could be conf...
- 12 Apr 2018, 17:17
- Forum: Infrastructure
- Topic: "Side-Quests" Sub-forum request
- Replies: 8
- Views: 2442
Re: "Side-Quests" Sub-forum request
I mean, eventually we'll probably need a "Mods" section too. I think the discussions involving Multiplayer support, Android support and Raspberry Pi support haven't already garnered a call to open up the Mods sub-forum yet. They might get more involvement if we did... These three examples feel like...