Search found 102 matches
- 01 Jul 2017, 06:45
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171943
Re: OpenMW 0.42.0
So I know that delays happen, but not having OpenMW 0.42.0 out is starting to result in bugs being reported that are already fixed. I spent half an hour trying to reproduce #3819, which was reported two months ago. But it turns out that it was all for nothing because it was already fixed 6 months a...
- 01 May 2017, 04:05
- Forum: Support
- Topic: (Solved) OpenMW follower AI aggroing distant enemies
- Replies: 5
- Views: 3622
Re: OpenMW follower AI aggroing distant enemies
It will as far as I know.
- 01 May 2017, 03:42
- Forum: Support
- Topic: (Solved) OpenMW follower AI aggroing distant enemies
- Replies: 5
- Views: 3622
Re: OpenMW follower AI aggroing distant enemies
What version of OpenMW are you using? The AI for followers starting combat has been changed in the code recently, but isn't in the latest release (0.4.1). Try one of the daily builds with the latest code, or 0.4.2 when that comes out. If you are already using the latest code, it's something that may...
- 28 Apr 2017, 17:15
- Forum: General Modding
- Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
- Replies: 41
- Views: 34402
Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
I created a bug report for the topics that start with "-". https://bugs.openmw.org/issues/3846
- 28 Apr 2017, 15:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171943
Re: OpenMW 0.42.0
I don't understand Morrowind scripting enough to decipher this one: Bug #3671: Incorrect local variable value after picking up bittercup I'm not sure exactly about the fixes that were involved, but the problem was that selections made in message boxes were getting mixed up with those of the Bitter ...
- 28 Apr 2017, 15:29
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70798
Re: Julan Ashlander Companion
I cannot run a daily build of OpenMW. I have tried, and all of them since at least March crash on startup with my current mod list If you don't mind, can you post your mod list and maybe a save game? We should find out why the daily builds are crashing for you. Edit: There have been a few changes t...
- 12 Mar 2017, 18:50
- Forum: Support
- Topic: My magicka keeps reducing to 1/1
- Replies: 3
- Views: 3373
Re: My magicka keeps reducing to 1/1
There's a fix being worked on that will hopefully help, but I don't know when or if it will be put into the game code. If it gets in, and you use a new nightly build from the Organization and Planning forum, hopefully your saved game will still work. It might still be a while before the fix gets in,...
- 12 Mar 2017, 14:17
- Forum: Support
- Topic: My magicka keeps reducing to 1/1
- Replies: 3
- Views: 3373
Re: My magicka keeps reducing to 1/1
OpenMW doesn't work correctly with GCD yet. Hopefully a fix will be in before too long.
- 09 Mar 2017, 18:55
- Forum: Support
- Topic: (Solved) Why does Bloodmoon.esm require Tribunal.esm?
- Replies: 7
- Views: 6606
Re: Why does OpenMW make Bloodmoon.esm require Tribunal.esm?
That said, every computer or fresh install of OpenMW I've used has automatically placed Bloodmoon before Tribunal Were they Steam installations? The .esm files are ordered by date modified, and with Steam the .esm files will be dated for when you installed from Steam, Bloodmoon then comes before Tr...
- 09 Mar 2017, 17:15
- Forum: Support
- Topic: (Solved) Why does Bloodmoon.esm require Tribunal.esm?
- Replies: 7
- Views: 6606
Re: Why does OpenMW make Bloodmoon.esm require Tribunal.esm?
OK, well I have both expansions, but I just chose to load only the Bloodmoon.esm. It seems to me like it should also be possible to do it in OpenMW. Maybe we could just have them be automatically loaded with Tribunal first if they are both selected for loading. Also it sounds like the comment in the...