Search found 51 matches

by raven
01 Feb 2018, 11:13
Forum: Feature Requests and Suggestions
Topic: List of accepted/rejected feature requests
Replies: 3
Views: 976

Re: List of accepted/rejected feature requests

Not sure if that is what you are looking for, but the bug tracker allows to query features. https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=c&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=2&f%5B%5D=&c%5B%5D=project&c%...
by raven
25 Jan 2018, 12:50
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4000

Re: Logic and (&&) is unsupported?

That's been known to cause people absolutely nightmarish headaches with mods whenever you fail to run with admin privileges with all sorts of games. In short, it breaks things left and right. It's actually almost certainly a greater headache for normal, non-programmer users with UAC enabled on Wind...
by raven
02 Jan 2018, 12:01
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1199

Re: Physics lag issues, syncing issues, mp

There is an environment variable OPENMW_PHYSICS_FPS which might be worth trying as a workaround.

Default is 60. You could try something lower and see if you still hit the spiral of death.
by raven
05 Dec 2017, 18:39
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 10740

Re: CPU and Single Core Implications

With OpenGL 4.3 you can use glMultiDrawArraysIndirect/glMultiDrawElementsIndirect to achieve what MajinCry is suggesting.

How much of a performance increase you'll get will of course depend on the driver implementation of it.
by raven
19 Sep 2017, 16:25
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 1200

Re: Generic nif engine importer for openmw

OpenGEX and collada are exchange formats. Afaik they are text based and very generic and thus slow to parse. gltf is a bit better, as it looks more like a text binary hybrid.

For performance you'll probably want something binary that does not require much, if any, parsing.
by raven
07 Sep 2017, 18:41
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 2509

Re: first pass at third person over the shoulder option

Why do you have to triangulate at all?
by raven
06 Sep 2017, 09:57
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 2509

Re: first pass at third person over the shoulder option

It looks good imho except for a few moments where the aim seems to be off, 0:26 in the video.

If you can make the bow arm and the head always point/look at the crosshair when aiming it should be fine.
by raven
01 Sep 2017, 12:43
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 1386

Re: AnKi 3D engine

Imho the best way to judge such projects is to look at the demos/examples, not features lists.

I think it has been mention already in other threads, but there is also the issue that MW assets were not made with modern rendering/lighting in mind.
by raven
23 Aug 2017, 20:09
Forum: General discussion
Topic: Should "tcg" command brutally drop fps? and physics question.
Replies: 7
Views: 1190

Re: Should "tcg" command brutally drop fps? and physics question.

Should that happen? I would not expect that having few more lines to draw would drop fps so much. It's also using physics thread to draw them which is a bit wierd... It is meant to be used for debugging, so won't be optimized much. Bullet pretty much makes a call for each line to be drawn, if I rem...
by raven
20 Aug 2017, 10:55
Forum: Feature Requests and Suggestions
Topic: Frame Rate
Replies: 2
Views: 646

Re: Frame Rate

Try enabling VSync (Vertical Sync).

There is also "framerate limit" in settings.cfg:
https://openmw.readthedocs.io/en/stable ... video.html