Search found 56 matches

by raven
08 May 2018, 10:59
Forum: Development
Topic: Physics for non-moving actors
Replies: 16
Views: 1118

Re: Physics for non-moving actors

The unit is milliseconds I guess.
by raven
30 Apr 2018, 10:42
Forum: Support
Topic: Fps drops in exteriors after some time playing
Replies: 4
Views: 416

Re: Fps drops in exteriors after some time playing

Maybe check profiler output?
If you are reporting a performance issue, make sure to include a screenshot of Profiling output.
https://wiki.openmw.org/index.php?title=Profiling
by raven
14 Apr 2018, 07:06
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5294

Re: XL Engine source code release!

I've moved away from GLEW around the time core profile became a thing and GLEW didn't support it.

Nowadays there are scripts to generate GL loaders, so that you don't have to do it manually.

https://github.com/Dav1dde/glad

https://bitbucket.org/alfonse/glloadgen/overview
by raven
04 Apr 2018, 14:16
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5294

Re: XL Engine source code release!

Well, the question is why should a function called Set take a non-const reference as argument? What is it setting?
by raven
04 Apr 2018, 07:46
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5294

Re: XL Engine source code release!

Make it const Vector3& or pass by value.
by raven
01 Feb 2018, 11:13
Forum: Feature Requests and Suggestions
Topic: List of accepted/rejected feature requests
Replies: 3
Views: 1159

Re: List of accepted/rejected feature requests

Not sure if that is what you are looking for, but the bug tracker allows to query features. https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=c&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=2&f%5B%5D=&c%5B%5D=project&c%...
by raven
25 Jan 2018, 12:50
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4851

Re: Logic and (&&) is unsupported?

That's been known to cause people absolutely nightmarish headaches with mods whenever you fail to run with admin privileges with all sorts of games. In short, it breaks things left and right. It's actually almost certainly a greater headache for normal, non-programmer users with UAC enabled on Wind...
by raven
02 Jan 2018, 12:01
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1451

Re: Physics lag issues, syncing issues, mp

There is an environment variable OPENMW_PHYSICS_FPS which might be worth trying as a workaround.

Default is 60. You could try something lower and see if you still hit the spiral of death.
by raven
05 Dec 2017, 18:39
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 13076

Re: CPU and Single Core Implications

With OpenGL 4.3 you can use glMultiDrawArraysIndirect/glMultiDrawElementsIndirect to achieve what MajinCry is suggesting.

How much of a performance increase you'll get will of course depend on the driver implementation of it.
by raven
19 Sep 2017, 16:25
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 1533

Re: Generic nif engine importer for openmw

OpenGEX and collada are exchange formats. Afaik they are text based and very generic and thus slow to parse. gltf is a bit better, as it looks more like a text binary hybrid.

For performance you'll probably want something binary that does not require much, if any, parsing.