Search found 60 matches

by raven
16 Jun 2018, 08:48
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 79
Views: 3173

Re: The Future of OpenMW Scripting

If there is so much interest in Lua, one of the Lua proponents could implement Lua bindings(there are numerous binding libs to help with this) and rewrite current script compiler generate Lua bytecode. It shouldn't be too hard given how primitive mw script is. And you'd have something tangible to ar...
by raven
07 Jun 2018, 07:15
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5506

Re: Microsoft Buys Github for $7.5 Billion

The entire build environment is incredible hostile to Windows NT based computing systems. More than that, this board disallows the use of outlook as a service provider for registration. Accordingly I am not surprised that many people here see Microsoft's acquisition of github as hostile takeover. I...
by raven
06 Jun 2018, 06:26
Forum: General discussion
Topic: The future of OpenMW on OSX
Replies: 3
Views: 456

Re: The future of OpenMW on OSX

Actually, they got up to 4.1 as of macOS 10.9 (Mavericks).
Oh, so they've added Tesselation support. Nonetheless GL 3.3 and 4.1 are 8 years old by now.

I don't see them removing it anytime soon. They would break a lot of existing applications.
by raven
05 Jun 2018, 18:54
Forum: General discussion
Topic: The future of OpenMW on OSX
Replies: 3
Views: 456

Re: The future of OpenMW on OSX

Deprecation means that OpenGL won't be updated anymore. But afaik they haven't been updating it for quite some time anyway, stopped at GL 3.3. So nothing will change I'd guess.
by raven
08 May 2018, 10:59
Forum: Development
Topic: Physics for non-moving actors
Replies: 16
Views: 1318

Re: Physics for non-moving actors

The unit is milliseconds I guess.
by raven
30 Apr 2018, 10:42
Forum: Support
Topic: Fps drops in exteriors after some time playing
Replies: 4
Views: 463

Re: Fps drops in exteriors after some time playing

Maybe check profiler output?
If you are reporting a performance issue, make sure to include a screenshot of Profiling output.
https://wiki.openmw.org/index.php?title=Profiling
by raven
14 Apr 2018, 07:06
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 6259

Re: XL Engine source code release!

I've moved away from GLEW around the time core profile became a thing and GLEW didn't support it.

Nowadays there are scripts to generate GL loaders, so that you don't have to do it manually.

https://github.com/Dav1dde/glad

https://bitbucket.org/alfonse/glloadgen/overview
by raven
04 Apr 2018, 14:16
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 6259

Re: XL Engine source code release!

Well, the question is why should a function called Set take a non-const reference as argument? What is it setting?
by raven
04 Apr 2018, 07:46
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 6259

Re: XL Engine source code release!

Make it const Vector3& or pass by value.
by raven
01 Feb 2018, 11:13
Forum: Feature Requests and Suggestions
Topic: List of accepted/rejected feature requests
Replies: 3
Views: 1178

Re: List of accepted/rejected feature requests

Not sure if that is what you are looking for, but the bug tracker allows to query features. https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=c&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=2&f%5B%5D=&c%5B%5D=project&c%...