Search found 49 matches

by raven
02 Jan 2018, 12:01
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1106

Re: Physics lag issues, syncing issues, mp

There is an environment variable OPENMW_PHYSICS_FPS which might be worth trying as a workaround.

Default is 60. You could try something lower and see if you still hit the spiral of death.
by raven
05 Dec 2017, 18:39
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9639

Re: CPU and Single Core Implications

With OpenGL 4.3 you can use glMultiDrawArraysIndirect/glMultiDrawElementsIndirect to achieve what MajinCry is suggesting.

How much of a performance increase you'll get will of course depend on the driver implementation of it.
by raven
19 Sep 2017, 16:25
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 1107

Re: Generic nif engine importer for openmw

OpenGEX and collada are exchange formats. Afaik they are text based and very generic and thus slow to parse. gltf is a bit better, as it looks more like a text binary hybrid.

For performance you'll probably want something binary that does not require much, if any, parsing.
by raven
07 Sep 2017, 18:41
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 2246

Re: first pass at third person over the shoulder option

Why do you have to triangulate at all?
by raven
06 Sep 2017, 09:57
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 2246

Re: first pass at third person over the shoulder option

It looks good imho except for a few moments where the aim seems to be off, 0:26 in the video.

If you can make the bow arm and the head always point/look at the crosshair when aiming it should be fine.
by raven
01 Sep 2017, 12:43
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 1100

Re: AnKi 3D engine

Imho the best way to judge such projects is to look at the demos/examples, not features lists.

I think it has been mention already in other threads, but there is also the issue that MW assets were not made with modern rendering/lighting in mind.
by raven
23 Aug 2017, 20:09
Forum: General discussion
Topic: Should "tcg" command brutally drop fps? and physics question.
Replies: 7
Views: 928

Re: Should "tcg" command brutally drop fps? and physics question.

Should that happen? I would not expect that having few more lines to draw would drop fps so much. It's also using physics thread to draw them which is a bit wierd... It is meant to be used for debugging, so won't be optimized much. Bullet pretty much makes a call for each line to be drawn, if I rem...
by raven
20 Aug 2017, 10:55
Forum: Feature Requests and Suggestions
Topic: Frame Rate
Replies: 2
Views: 553

Re: Frame Rate

Try enabling VSync (Vertical Sync).

There is also "framerate limit" in settings.cfg:
https://openmw.readthedocs.io/en/stable ... video.html
by raven
11 Aug 2017, 21:29
Forum: Development
Topic: OpenMW fails to compile with gcc-7
Replies: 10
Views: 1079

Re: OpenMW fails to compile with gcc-7

I have compiled OpenMW with a custom compilation of MyGUI on Windows with Mys2/MinGW-w64-x86_64, g++ 7.1.0 and the performance quite worse than the official release. But could be that I used the standard OSG package instead of Scrawl's. Sadly Scrawl's fork did not compile in my setup. I am not sure...