Search found 47 matches

by raven
19 Sep 2017, 16:25
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 874

Re: Generic nif engine importer for openmw

OpenGEX and collada are exchange formats. Afaik they are text based and very generic and thus slow to parse. gltf is a bit better, as it looks more like a text binary hybrid.

For performance you'll probably want something binary that does not require much, if any, parsing.
by raven
07 Sep 2017, 18:41
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 1759

Re: first pass at third person over the shoulder option

Why do you have to triangulate at all?
by raven
06 Sep 2017, 09:57
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 1759

Re: first pass at third person over the shoulder option

It looks good imho except for a few moments where the aim seems to be off, 0:26 in the video.

If you can make the bow arm and the head always point/look at the crosshair when aiming it should be fine.
by raven
01 Sep 2017, 12:43
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 583

Re: AnKi 3D engine

Imho the best way to judge such projects is to look at the demos/examples, not features lists.

I think it has been mention already in other threads, but there is also the issue that MW assets were not made with modern rendering/lighting in mind.
by raven
23 Aug 2017, 20:09
Forum: General discussion
Topic: Should "tcg" command brutally drop fps? and physics question.
Replies: 7
Views: 648

Re: Should "tcg" command brutally drop fps? and physics question.

Should that happen? I would not expect that having few more lines to draw would drop fps so much. It's also using physics thread to draw them which is a bit wierd... It is meant to be used for debugging, so won't be optimized much. Bullet pretty much makes a call for each line to be drawn, if I rem...
by raven
20 Aug 2017, 10:55
Forum: Feature Requests and Suggestions
Topic: Frame Rate
Replies: 2
Views: 415

Re: Frame Rate

Try enabling VSync (Vertical Sync).

There is also "framerate limit" in settings.cfg:
https://openmw.readthedocs.io/en/stable ... video.html
by raven
11 Aug 2017, 21:29
Forum: Development
Topic: OpenMW fails to compile with gcc-7
Replies: 10
Views: 687

Re: OpenMW fails to compile with gcc-7

I have compiled OpenMW with a custom compilation of MyGUI on Windows with Mys2/MinGW-w64-x86_64, g++ 7.1.0 and the performance quite worse than the official release. But could be that I used the standard OSG package instead of Scrawl's. Sadly Scrawl's fork did not compile in my setup. I am not sure...
by raven
10 Jul 2017, 20:30
Forum: Development
Topic: Shadows
Replies: 157
Views: 10083

Re: Shadows

If it is some type of perspective shadow mapping the quality will vary with the angle between the view and light. I know that, but the effect was much much worse, like a small camera rotation of 1 degree would suddenly change the shadows from perfectly crisp to completely unusable. I can imagine a ...
by raven
09 Jul 2017, 21:58
Forum: Development
Topic: Shadows
Replies: 157
Views: 10083

Re: Shadows

- From certain camera angles, the shadow projection goes totally wonky and all blurry. I have no idea why this is. If it is some type of perspective shadow mapping the quality will vary with the angle between the view and light. For stable shadows you are probably better off with simple parallel sp...