Search found 27 matches

by Vyrukas
16 May 2016, 05:45
Forum: General discussion
Topic: Physics Bug
Replies: 5
Views: 1639

Re: Physics Bug

I've noticed this too, the game stutters like crazy but if you enter no_clip it normally fixes the problem.
by Vyrukas
11 May 2016, 02:49
Forum: General discussion
Topic: On the Native Mesh Format
Replies: 4
Views: 1544

Re: On the Native Mesh Format

I'd like to see it to be more usable as well. I'm currently teaching myself how to 3d model when it strikes my fancy, and .nif is a bit burdensome to work with. I'm also pretty excited about the ability to include more attack animations, all sorts of fancy new weapons will finally be able to be incl...
by Vyrukas
11 May 2016, 01:59
Forum: General discussion
Topic: Morrowind confessions
Replies: 59
Views: 9822

Re: Morrowind confessions

Chris wrote:
Vyrukas wrote:...
So "CHIM" is an excuse to metagame and cheat? CHIM means you can metagame and exploit bugs to move really fast and still be "lore friendly".
Now you're getting it.
by Vyrukas
10 May 2016, 21:15
Forum: General discussion
Topic: Morrowind confessions
Replies: 59
Views: 9822

Re: Morrowind confessions

And while, sure, cheating can sometimes be creative, it's not really the kind of thing I look for in an immersive role-play. Ideally, creative uses of magic should be something that fits the world and doesn't break the suspension of disbelief, rather than exploiting gameplay anomalies or bugs. http...
by Vyrukas
10 May 2016, 03:18
Forum: General discussion
Topic: Morrowind confessions
Replies: 59
Views: 9822

Re: Morrowind confessions

The problem with Skyrim and Fallout4 is that they're both simplified and marketed towards a more casual audience to such a degree that making interesting additions is very hard to do. In Skyrim you still have to deal with the limited amount of attack animations the game which prevents adding new ki...
by Vyrukas
07 May 2016, 08:24
Forum: General discussion
Topic: Morrowind confessions
Replies: 59
Views: 9822

Re: Morrowind confessions

The problem with Skyrim and Fallout4 is that they're both simplified and marketed towards a more casual audience to such a degree that making interesting additions is very hard to do. On the contrary, I find Skyrim's mods more mechanically interesting and add much more to the world than Morrowind's...
by Vyrukas
07 May 2016, 07:15
Forum: General discussion
Topic: Morrowind confessions
Replies: 59
Views: 9822

Re: Morrowind confessions

The problem with Skyrim and Fallout4 is that they're both simplified and marketed towards a more casual audience to such a degree that making interesting additions is very hard to do. In Skyrim you still have to deal with the limited amount of attack animations the game which prevents adding new kin...
by Vyrukas
07 May 2016, 04:34
Forum: General discussion
Topic: Could we have some mod compilations?
Replies: 17
Views: 3482

Re: Could we have some mod compilations?

I have a question. .OSG files are able to be used in Morrowind, but I don't really understand how much of an improvement that is over .nif aside from the greater ease of use. From what I'm managed to gleen .OSG currently is only good for static objects, will that change in the future? Will other for...
by Vyrukas
06 May 2016, 00:37
Forum: General discussion
Topic: Could we have some mod compilations?
Replies: 17
Views: 3482

Re: Could we have some mod compilations?

I guess these retextures use fake bump mapping which OpenMW doesn't (obviously) support since it has a properly built-in one. I think the solid gold bed and the chests with mithril trimming do look pretty fetching, Having every single boulder and tree glow like a supernova might be a tad annoying.....
by Vyrukas
06 May 2016, 00:35
Forum: Feature Requests and Suggestions
Topic: The Lost Features
Replies: 5
Views: 1881

Re: The Lost Features

Capostrophic wrote:All of these suggestions are belong to plugins, not the engine.
The good thing is that OpenMW will make these sort of mods far easier to implement.