Search found 77 matches

by Lamoot
06 Sep 2018, 12:57
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 24045

Re: New OpenMW-CS Icons

Thanks! With so much work being put into OpenMW by others, I find it hard not to contribute as well. Here are the new icons for menus along with source .blend file used to render them. They are named with a prefix "menu-". In case a different naming convention is desired let me know. * menu-new-game...
by Lamoot
02 Sep 2018, 10:44
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 24045

Re: New OpenMW-CS Icons

Yeah 12x12 size would complicate things without much benefit, I'll keep them all 16x16. This is how the icons would look now. If these look fine I'll go and make a final version (currently it's only a mockup). Some notes: For "Objects" I couldn't come up with anything better than a circle, as the ca...
by Lamoot
25 Aug 2018, 20:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 24045

Re: New OpenMW-CS Icons

It would be great indeed to have them for 0.45 :) I put together a mockup, using icons from KDE's Breeze icon theme. Previous CS icons take style inspiration from this set so they fit well together. One problem I noticed is Breeze icons in dropdown menus are smaller than 16x16 pixels we're using. Fo...
by Lamoot
31 Jul 2018, 15:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 24045

Re: New OpenMW-CS Icons

This looks nice. I'll provide the missing icons sometime during 0.45 dev period.
by Lamoot
22 Jul 2018, 08:56
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 42832

Re: OpenMW 0.44.0

The release videos look and sound good to me.

Even in the case there were things to fix, don't let this interfere with your holidays.
by Lamoot
11 Jul 2018, 10:24
Forum: Editor Development
Topic: Creature/Npc Editing
Replies: 22
Views: 2274

Re: Creature/Npc Editing

This is looking nice, should make it much easier to know where stuff is in the world. I mean the white boxes work to an extent, but not nearly as well as seeing actual characters.
by Lamoot
03 Jun 2018, 15:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 42832

Re: OpenMW 0.44.0

It was such an obvious self- promotion! :D
by Lamoot
03 Jun 2018, 15:24
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 42832

Re: OpenMW 0.44.0

1. and 2. New editor icons, and texture painting of the terrain! :)
by Lamoot
17 May 2018, 17:42
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 1593

Re: Object painting / tree painting for OpenCS (post 1.0)

Heya, this looks really nice! In case you ever get to doing a polished version of this tool and need ideas what sort of stuff to implement, you can check Blender's Asset Sketcher addon. It does the same thing (of course in Blender) and provides a fully featured set of tools. https://blendermarket.co...
by Lamoot
07 May 2018, 20:46
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 24045

Re: New OpenMW-CS Icons

Excellent, made my day!

For future icons, once the functionality is in and finalized, I can take a look at those.