Search found 56 matches

by Lamoot
19 Nov 2017, 14:58
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 38
Views: 1432

Re: Transparent Object Markers

At least the variant you are showing there for rotation would be unnecessary hard to grab. But I am not opposed to the idea in general. It was a quick idea where the solution used for translation and scale could be used for rotation, though I'm not convinced by it either. When I first went through ...
by Lamoot
13 Nov 2017, 21:39
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 38
Views: 1432

Re: Transparent Object Markers

Technically, that's just a fixed length. For larger objects it would still intersect the object, though I don't think it is as much of a problem. It indeed isn't a problem if the arrows intersect larger objects. It looks like something needs to be done for rotation markers with smaller objects. I'm...
by Lamoot
12 Nov 2017, 19:48
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 15
Views: 1066

Re: 360 degree screenshots?

Looking nice even though I can't think of much use beyond being a nice gimmick. Not saying there isn't any use, just that someone else will have a better vision of what to do with this :) I do know however, that for an authentic Morrowind experience in 360° you'll need to add a check whether a cliff...
by Lamoot
12 Nov 2017, 19:30
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 38
Views: 1432

Re: Transparent Object Markers

Looks like a definite improvement, especially after moving the ends to no go into the object. Thinner arrows would further help getting the widget out of the way. The length and pronounced pointy end keep the arrows visible. Something like this perhaps?
editor_marker.png
editor_marker.png (3.53 KiB) Viewed 323 times
by Lamoot
14 Oct 2017, 22:34
Forum: Development
Topic: osgb/osgt animation format support
Replies: 35
Views: 2767

Re: osgb/osgt animation format support

How does Blender handle things like this when exporting? From the perspective of someone making a new animated model with timestamped text tags "the proper way" in Blender, then exporting to osgt/b, OpenGEX, or glTF 2.0, what happens? In Blender, all animation data for objects is stored in actions....
by Lamoot
03 Sep 2017, 12:41
Forum: General discussion
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 40
Views: 5340

Re: OpenGEX as .Nif alternative for OpenMW

Another issue is providing a separate collision mesh. We could use a separate file for that or use tags in the visual file to denote a mesh as a collision mesh. Aside from collision meshes it would be nice to support shapes (e.g. MultiSphereShape) because they're much faster to process than triangl...
by Lamoot
28 Aug 2017, 19:16
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1305

Re: Feature Discussion: Reload Data Files

Having removed one data path and halving the reload time, it's become a lot more usable. It's not everyday you get a 100% speedup! It's a funny thing with the data paths though. As mentioned, I did a clean install of OpenMW and Morrowind: C:\Program Files (x86)\GalaxyClient\Games\Morrowind is what O...
by Lamoot
27 Aug 2017, 20:53
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1305

Re: Feature Discussion: Reload Data Files

With your build, when opening the editor I get: Loading settings file: ./openmw-cs.cfg Loading config file: C:\Users\Lamoot\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA archive C:\Program Files (x86)\GalaxyClient\Games\Morrowind\Data Files\Morro...
by Lamoot
27 Aug 2017, 11:59
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1305

Re: Feature Discussion: Reload Data Files

Here's the output I get when running CS. Loading settings file: ./openmw-cs.cfg Loading config file: C:\Users\Lamoot\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA archive C:\Program Files (x86)\GalaxyClient\Games\Morrowind\Data Files\Morrowind.bs...
by Lamoot
26 Aug 2017, 17:49
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1305

Re: Feature Discussion: Reload Data Files

Are you using your own build, or one of the nighties? What OS is this on? How much RAM do you have? Approximately how many mods do you have installed within the data directories specified in openmw.cfg? Approximately how many .bsa's? Are you working with multiple cells open (if so how many) or just...