Search found 62 matches

by Lamoot
15 Apr 2018, 20:53
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 56
Views: 14435

Re: New OpenMW-CS Icons

I'm also confused, where those icons should fit. I made the list of needed icons by exploring OpenMW-CS and from the existing files in master.
Checking again, I don't see journals and topics icons in CS. Do we then even need them included?
by Lamoot
15 Apr 2018, 10:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 56
Views: 14435

Re: New OpenMW-CS Icons

These look so clean and modern. Thank you so much Lamoot. Thanks and no problem, it's open source, we all benefit and it's cool to contribute :) Topic Infos Journal Infos Journals Topics Music Files (could use sound icon) Meshes Icons Textures Videos I believe these icons are already all done. Is t...
by Lamoot
14 Apr 2018, 19:14
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 56
Views: 14435

Re: New OpenMW-CS Icons

Alright, here are the remaining icons. Not as polished as I'd like, but I think they work well enough and they complete the set. There are no source .blend files for the brushes or lighting yet, as they went from prototype in GIMP straight to being an icon. I'll provide those in due time for complet...
by Lamoot
25 Nov 2017, 16:54
Forum: Development
Topic: GUI improvements
Replies: 19
Views: 3314

Re: GUI improvements

Intriguing! The spell list can indeed get very, very long and such a feature is welcome. Perhaps only, this filtering method is rather command-line-like, and filtering by other methods, by spell effect or similar, would be more game-convenient-like?
by Lamoot
25 Nov 2017, 16:45
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41594

Re: OpenMW 0.43.0

You're right, of course. I tend to being a bit negative in the videos in general -- maybe some kind of overcompensation in regards to many other videos you can watch on YouTube. I didn't get a negative feeling from any of your videos, they're all light-hearted and easy to watch. It's just that part...
by Lamoot
24 Nov 2017, 13:11
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41594

Re: OpenMW 0.43.0

@Atahualpa: Great work on the videos! Two comments I have: One is on the OpenMW-CS video. At one point you mention how the editor is unpopular for contributors (or along those lines), which sounds negative. It'd sound better with something like "the editor doesn't attract as many developers". The se...
by Lamoot
19 Nov 2017, 14:58
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 3533

Re: Transparent Object Markers

At least the variant you are showing there for rotation would be unnecessary hard to grab. But I am not opposed to the idea in general. It was a quick idea where the solution used for translation and scale could be used for rotation, though I'm not convinced by it either. When I first went through ...
by Lamoot
13 Nov 2017, 21:39
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 3533

Re: Transparent Object Markers

Technically, that's just a fixed length. For larger objects it would still intersect the object, though I don't think it is as much of a problem. It indeed isn't a problem if the arrows intersect larger objects. It looks like something needs to be done for rotation markers with smaller objects. I'm...
by Lamoot
12 Nov 2017, 19:48
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 20
Views: 2295

Re: 360 degree screenshots?

Looking nice even though I can't think of much use beyond being a nice gimmick. Not saying there isn't any use, just that someone else will have a better vision of what to do with this :) I do know however, that for an authentic Morrowind experience in 360° you'll need to add a check whether a cliff...
by Lamoot
12 Nov 2017, 19:30
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 3533

Re: Transparent Object Markers

Looks like a definite improvement, especially after moving the ends to no go into the object. Thinner arrows would further help getting the widget out of the way. The length and pronounced pointy end keep the arrows visible. Something like this perhaps?
editor_marker.png
editor_marker.png (3.53 KiB) Viewed 780 times