Search found 52 matches

by Lamoot
14 Oct 2017, 22:34
Forum: Development
Topic: osgb/osgt animation format support
Replies: 34
Views: 2342

Re: osgb/osgt animation format support

How does Blender handle things like this when exporting? From the perspective of someone making a new animated model with timestamped text tags "the proper way" in Blender, then exporting to osgt/b, OpenGEX, or glTF 2.0, what happens? In Blender, all animation data for objects is stored in actions....
by Lamoot
03 Sep 2017, 12:41
Forum: General discussion
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 40
Views: 4995

Re: OpenGEX as .Nif alternative for OpenMW

Another issue is providing a separate collision mesh. We could use a separate file for that or use tags in the visual file to denote a mesh as a collision mesh. Aside from collision meshes it would be nice to support shapes (e.g. MultiSphereShape) because they're much faster to process than triangl...
by Lamoot
28 Aug 2017, 19:16
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

Having removed one data path and halving the reload time, it's become a lot more usable. It's not everyday you get a 100% speedup! It's a funny thing with the data paths though. As mentioned, I did a clean install of OpenMW and Morrowind: C:\Program Files (x86)\GalaxyClient\Games\Morrowind is what O...
by Lamoot
27 Aug 2017, 20:53
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

With your build, when opening the editor I get: Loading settings file: ./openmw-cs.cfg Loading config file: C:\Users\Lamoot\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA archive C:\Program Files (x86)\GalaxyClient\Games\Morrowind\Data Files\Morro...
by Lamoot
27 Aug 2017, 11:59
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

Here's the output I get when running CS. Loading settings file: ./openmw-cs.cfg Loading config file: C:\Users\Lamoot\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA archive C:\Program Files (x86)\GalaxyClient\Games\Morrowind\Data Files\Morrowind.bs...
by Lamoot
26 Aug 2017, 17:49
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

Are you using your own build, or one of the nighties? What OS is this on? How much RAM do you have? Approximately how many mods do you have installed within the data directories specified in openmw.cfg? Approximately how many .bsa's? Are you working with multiple cells open (if so how many) or just...
by Lamoot
26 Aug 2017, 15:21
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

And found time I did. Reloading works fine here, single or multiple assets get updated through the menu entry or via the shortcut key. For comparison, reloading takes around 6 seconds, while closing and opening OpenMW-CS everytime (along with setting the window layout from before) takes around 30 se...
by Lamoot
24 Aug 2017, 20:28
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

That was fast, I hope to find time this weekend to test it out.
by Lamoot
24 Aug 2017, 20:26
Forum: News
Topic: OpenMW 0.42.0 Released!
Replies: 19
Views: 2323

Re: OpenMW 0.42.0 Released!

Yay! And thank you!
by Lamoot
15 Aug 2017, 10:24
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 1063

Re: Feature Discussion: Reload Data Files

The main requirement I see for reloading assets is that it's fast enough for iteration. Let's say you're concepting and still exploring how an asset should look, or you forgot a certain setting when exporting. In both cases, you go back to the asset creation app, do the changes, and you're intereste...