Search found 101 matches

by Lamoot
27 Nov 2020, 19:35
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

I started working on more animations. I'm uploading the files to https://gitlab.com/Lamoot/example-suite/ and making MRs into OpenMW's Example Suite repository. Currently I don't export or do the 70x scale. I'll do this once I have all directions of a particular movement type. Right now I'm doing th...
by Lamoot
25 Nov 2020, 19:27
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

This sounds rather straightforward then, thanks for the info. DestinedToDie was also helpful by providing me with a .txt file listing all of the animations used in Morrowind. https://pastebin.com/qaNfhZq7 To me it looks like a definition .txt file and was wondering whether anyone can shed some light...
by Lamoot
24 Nov 2020, 19:15
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

Having succeeded in getting a decent, animated model into OpenMW, it's time to plan the rest of the animations. First I would like to tackle the movement animations - running and walking. I presume we need 8 variants for the 8 directions (cardinal + diagonal). Perhaps by using improvements from here...
by Lamoot
23 Nov 2020, 20:00
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 16
Views: 3346

Re: Using Bliaron 2nd Ed. material for example suite

Just a bit of administrative bs, but DestinedToDie kind of took up the mantel of doing ExampleSuite stuff after I put it down and he's been doing a ton of work over the last couple years. DestinedToDie, are you okay with all this change or are you maybe wanting to have this be an alternate Example ...
by Lamoot
19 Nov 2020, 21:38
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 16
Views: 3346

Re: Using Bliaron 2nd Ed. material for example suite

My idea was (still is?): Template: cc0 content that is juts enough for OpenMW to run, basic generic content, small 1 cell island with a fully articulated humanoid with 1st and 3rd person. This also includes skybox with generic daytime and nighttime textures. Basic default dirt texture and sand text...
by Lamoot
18 Nov 2020, 23:39
Forum: News
Topic: The Autumn in Review: September-October 2020
Replies: 9
Views: 1118

Re: The Autumn in Review: September-October 2020

Thanks for the update. I haven't kept a regular eye on the project during the late summer/autumn, and it's great reading about all the progress being done.
by Lamoot
18 Nov 2020, 23:31
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

Do we have some good documentation on workflow for other would-be creatives? Would someone be willing to put together some YT films? Perhaps workshop series? I think many people would enjoy that, I would find it educational. :) We had an iterative test session today with @unelsson and got some nice...
by Lamoot
18 Nov 2020, 08:25
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

Oh right. It's good that you mention this. Everything seemed to work fine in Godot so I didn't even realize the specifics of the setup for OpenMW. It seemed to be ok if they are offset in the NLA editor. I'll set up the animations so they are offset in the actions themselves and send the files again...
by Lamoot
17 Nov 2020, 21:55
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

Here's the first test file from out discussion on Discord. The model now faces +Y in Blender's viewport by default, like it's in your edited OpenMWDude_01 file. default_orientation.jpg Both files have identical animations in blender as well as in export. One difference is the default orientation of ...
by Lamoot
16 Nov 2020, 20:33
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 38233

Re: OpenGEX as .Nif alternative for OpenMW

And this is the current hierarchy of bones. Since the controls and deformation bones are separate, it won't break the animations when we add more deformation bones. (weapon bones, arm twist bones, skirt bones etc.)

Image