Search found 82 matches

by Lamoot
03 Nov 2019, 16:27
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2106

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Happy to help :D
by Lamoot
01 Nov 2019, 13:17
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2106

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

I got a chance to test the terrain editing build and have some further feedback. Previous comments on usability, showing the brush size, changing tools, their strength, etc. still stand (of course with the understanding terrain editing is in its initial implementation). 1.)One of the things that sto...
by Lamoot
24 Oct 2019, 19:00
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2106

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

For sure, no need to rush things. It's already a big and welcome step having terrain editing in CS. 1.) Regardless of what name is picked in the end, it would be nice to have simple and clear names for the brushes. It's what I mainly went for with the proposal. 2.) I'm familiar with primary and seco...
by Lamoot
20 Oct 2019, 22:19
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 2106

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

It's great to see this developed, being one of the essential editor features. I can't provide feedback testing it until there are builds available, but I can offer some ideas and observations. 1.) From the latest terrain editing video it looks like there is already a solid basic set of brushes avail...
by Lamoot
28 Mar 2019, 19:59
Forum: News
Topic: OpenMW 0.45.0 Released!
Replies: 18
Views: 8603

Re: OpenMW 0.45.0 Released!

Congratulations and thank you for all the work, this looks really nice.
by Lamoot
06 Sep 2018, 12:57
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32651

Re: New OpenMW-CS Icons

Thanks! With so much work being put into OpenMW by others, I find it hard not to contribute as well. Here are the new icons for menus along with source .blend file used to render them. They are named with a prefix "menu-". In case a different naming convention is desired let me know. * menu-new-game...
by Lamoot
02 Sep 2018, 10:44
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32651

Re: New OpenMW-CS Icons

Yeah 12x12 size would complicate things without much benefit, I'll keep them all 16x16. This is how the icons would look now. If these look fine I'll go and make a final version (currently it's only a mockup). Some notes: For "Objects" I couldn't come up with anything better than a circle, as the ca...
by Lamoot
25 Aug 2018, 20:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32651

Re: New OpenMW-CS Icons

It would be great indeed to have them for 0.45 :) I put together a mockup, using icons from KDE's Breeze icon theme. Previous CS icons take style inspiration from this set so they fit well together. One problem I noticed is Breeze icons in dropdown menus are smaller than 16x16 pixels we're using. Fo...
by Lamoot
31 Jul 2018, 15:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32651

Re: New OpenMW-CS Icons

This looks nice. I'll provide the missing icons sometime during 0.45 dev period.
by Lamoot
22 Jul 2018, 08:56
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 66190

Re: OpenMW 0.44.0

The release videos look and sound good to me.

Even in the case there were things to fix, don't let this interfere with your holidays.