openmwfan27, could you post the .blend file as well as any textures you're using?
http://www.pasteall.org/blend/
I went through the exporting process thoroughly and found many ways in which you can make your material look odd and it'll be easier to inspect it with a .blend file.
Search found 176 matches
- 14 May 2016, 14:08
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 16574
- 13 May 2016, 13:38
- Forum: Feature Requests and Suggestions
- Topic: OpenMW pipeline from a perspective of an art asset creator
- Replies: 4
- Views: 4831
OpenMW pipeline from a perspective of an art asset creator
Greetings, I've been testing the art pipeline of OpenMW and CS in the last couple of weeks, during which I encountered several things getting in the way. Some of them are already well-known or on the roadmap, but I'm including those as well. My purpose is to give a thorough overview from an artist's...
- 06 May 2016, 13:11
- Forum: Join the team
- Topic: [Solved] Wiki editor for art assets pipeline
- Replies: 0
- Views: 3405
[Solved] Wiki editor for art assets pipeline
Hello I'd like to help with the wiki, mainly adding guides on how the pipeline for art assets works. Here's are the findings about object scale from Blender to OpenMW, which are a very basic thing missing from the wiki. https://forum.openmw.org/viewtopic.php?f=3&t=3495 I also tested how Blender'...
- 22 Apr 2016, 21:41
- Forum: Feature Requests and Suggestions
- Topic: New models and their scale
- Replies: 10
- Views: 7679
Re: New models and their scale
Cool, it makes sense to someone else as well :) For various props it isn't that much of an issue of having an exact scale, even when it benefits the workflow (no trial and error when trying to achieve a specific size). For modular environment parts it's more important so that various tiles fit toget...
- 22 Apr 2016, 15:58
- Forum: Feature Requests and Suggestions
- Topic: New models and their scale
- Replies: 10
- Views: 7679
Re: New models and their scale
Thank you for all the informative replies, it's very helpful in understanding what's going on. According to Oblivion's scale page, an average person of scale 1.0 has 6 feet, which is around 182cm, as Pherim mentions. So if we agree that the guard is 6 feet tall and seeing he roughly fits a 130 units...
- 22 Apr 2016, 12:22
- Forum: Feature Requests and Suggestions
- Topic: New models and their scale
- Replies: 10
- Views: 7679
New models and their scale
Hello, First of all, great work on OpenMW engine and editor, I'm really excited about the possibilities it offers and how I can play original Morrowind on it. 8-) Recently I started getting models from Blender to OpenMW CS via OSG native format. I'm at a point of figuring out the relation between Bl...