Search found 63 matches
- 10 Sep 2018, 13:24
- Forum: News
- Topic: What to expect in the future
- Replies: 16
- Views: 2958
Re: What to expect in the future
It is also probably time for us to mention the kind of partnership we’ve started with www.modding-openmw.com. This website launched a while ago to suggest good mods for OpenMW, and we’ve partnered with the creator to use the site as a database for mod compatibility. Check it out! I saw that their r...
- 18 Apr 2018, 09:47
- Forum: News
- Topic: A solution to the AI problems?
- Replies: 6
- Views: 3549
Re: A solution to the AI problems?
Wow, looks so good.
- 23 Sep 2016, 17:20
- Forum: Feature Requests and Suggestions
- Topic: Item Info Box
- Replies: 29
- Views: 7963
Re: Item Info Box
Nice, good work.jirka642 wrote:Pull request: https://github.com/OpenMW/openmw/pull/1075
- 21 Sep 2016, 14:37
- Forum: Organisation and Planning
- Topic: The new release process
- Replies: 50
- Views: 11478
Re: The new release process
These kinds of things happen all the time, someone sees the tag and bam, there is a new release! And you know what? They are right! Having a final tag means it's released, period. If it's still not released a sane versioning system should use RC tags, but I've already repeated this way too often, s...
- 15 Sep 2016, 12:02
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 248
- Views: 49647
Re: Lysol's normal mapped texture packs
Congrats!
- 10 Sep 2016, 12:09
- Forum: Organisation and Planning
- Topic: The new release process
- Replies: 50
- Views: 11478
Re: The new release process
* We don't tag for RCs. That would require to replace the tag later After that, the release tag is created which marks the beginning of the actual release process. The packagers build their RCs and link them to the release thread, testers start to look for problems with the installers -- but also f...
- 08 Sep 2016, 11:38
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 248
- Views: 49647
Re: Lysol's normal mapped texture packs
LOL. It seems working with extremely low res textures was far easier for themlysol wrote:So yeah, I spent time making tx_common_stone_floor.dds and tx_common_stone_pillar.dds seamless. Bethesda rewards me with their amazing unwrapping.
http://imgur.com/a/zWYD5

- 08 Sep 2016, 11:34
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 15776
Re: Release process changes
On a good day, it is that simple. :lol: I've been surprised by launchpad before, right before a release, their build machines going down, acting wonky or worse. I can understand, that's why I have my own build servers. Anyway if one of the packages misses the release date by a few hours or if you h...
- 08 Sep 2016, 11:24
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 15776
Re: Release process changes
Anyway guys don't misunderstand me: you should go with whatever route you prefer. I firmly believe that whoever does the work should take the decisions. I simply wanted to let you understand that you should not fight your users, you should teach them and exploit their potential. They are no harm if ...
- 08 Sep 2016, 11:21
- Forum: Organisation and Planning
- Topic: Release process changes
- Replies: 100
- Views: 15776
Re: Release process changes
Just got into the office... anyway, my rational behind having a private PPA is that the end result (non-RC, but final version) can be put there, hence the name staging. Since I have better things to do with my time than wait for an OpenMW release (really, house renovations, 4 children and work), I ...