Search found 4 matches

by GrimKriegor
15 Aug 2017, 17:29
Forum: General
Topic: Any way to "disable" hidden features?
Replies: 3
Views: 3218

Re: Any way to "disable" hidden features?

Hello there. OpenMW uses C++ which is a compiled language, meaning its source code (the cpp and hpp files) gets translated into binary during the compilation process. https://en.wikipedia.org/wiki/Compiled_language In order to make those changes you will have to edit the source code and compile it. ...
by GrimKriegor
18 Jul 2016, 02:21
Forum: TES3MP
Topic: A request for support rebasing TES3MP against OpenMW
Replies: 10
Views: 10205

Re: A request for support rebasing TES3MP against OpenMW

Gentlemen, thank you both for your feedback and expertise. I have forwarded the information to Koncord and the team. Maybe I have overestimated the issue of diverting from OpenMW over time, and while I do understand that since the TES3MP specific code changes the single player client and makes it pr...
by GrimKriegor
17 Jul 2016, 00:51
Forum: TES3MP
Topic: A request for support rebasing TES3MP against OpenMW
Replies: 10
Views: 10205

A request for support rebasing TES3MP against OpenMW

Gentlemen of the Vehklands, good night. First of this is my first post in your forums, so allow me to take the opportunity to thank you all for making OpenMW a reality, I have been following this project closely for around 4 years with great interest, compiling it weekly, and even daily during those...
by GrimKriegor
16 Jul 2016, 21:41
Forum: TES3MP
Topic: tes3mp code was made public
Replies: 11
Views: 15066

Re: tes3mp code was made public

Hello there gentlemen of Vehkland, I see aesylwinn has already suggested ways to build TES3MP, allow me to suggest however this build script we have prepared in the last few days to help people build and update it easily on GNU/Linux, and maybe even Mac OS X. Hope this can be of use to some of you. :D