Search found 28 matches

by damiel
29 Oct 2017, 13:30
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 29373

Re: OpenMW 0.43.0

macOS RC installs and plays just fine. :)
by damiel
25 Aug 2017, 18:56
Forum: Support
Topic: [SOLVED] Mod : "content file does not exist"
Replies: 13
Views: 1052

Re: Mod : "content file does not exist"

The user library doesnt get shown in finder per default. You have to enable it, press CMD + J, you will get menu where you have to look for a box with a text like "Show Libary Folder", tick the box and you should be able to see the Library directory.
by damiel
04 Aug 2017, 19:19
Forum: Organisation and Planning
Topic: OpenMW Outreach
Replies: 37
Views: 8600

Re: OpenMW Outreach

Hello Atahualpa, i took a look at the translation, maybe a couple of small things: - Bei "Der NiSphericalCollider implementiert" würde ich entweder "Der" weglassen oder "wurde" zwischen "NiSphericalCollider" und "implementiert" hinzufügen - "- Der "Magie bannen"-Zaubereffekt ist nun wieder ein insta...
by damiel
30 Jul 2017, 12:00
Forum: General discussion
Topic: Object Lighting Glitch
Replies: 19
Views: 3948

Re: Object Lighting Glitch

scrawl wrote:
29 Jul 2017, 21:56
Hell froze over AMD fixed the bug!
Haha, thanks for that piece of joy scrawl :D
by damiel
16 Jul 2017, 17:49
Forum: Development
Topic: Shadows
Replies: 165
Views: 12084

Re: Shadows

@scrawl I had some time to play around with your implementation but made some different observations, for example the terrain is not white for me but it seems the textures are mixed up or so, like there is a stone texture where before there was a sand textures and such. Also i seem to rarely find an...
by damiel
09 Jul 2017, 18:53
Forum: Support
Topic: Debian 9 (Stretch)
Replies: 6
Views: 496

Re: Debian 9 (Stretch)

Can you please provide the full output of the build rather then just the parts you think might be relevant? Because to me it seems the problem appeared already before the part that you posted. :)
by damiel
29 Jun 2017, 20:31
Forum: Development
Topic: Newbie questions about building OpenMW on a Mac
Replies: 21
Views: 1126

Re: How do I set up and build the project with Xcode?

I would like to add that kdevelop also works perfectly fine for openmw development :)
by damiel
04 Feb 2017, 14:52
Forum: Development
Topic: [patch] new fog shader
Replies: 85
Views: 25234

Re: [patch] new fog shader

Hey, great to see you back, one thing pls note this post: https://forum.openmw.org/viewtopic.php?f=6&t=4108&p=45490#p45490 I did a pull request with parts of your work, to be more specific the handlling of shader loading in water.cpp, so you dont have to take care of this anymore, just the fog shade...
by damiel
04 Feb 2017, 12:38
Forum: Development
Topic: Advanced rendering
Replies: 26
Views: 3464

Re: Advanced rendering

Last I heard, Damiel was working on it too. A big part of the problem is that the shader really wasn't designed to be used on close ranges, and is probably something worth looking at when distant terrain is reimplemented. For me, that fog shader to cover long distances with distant terrain would be...
by damiel
27 Dec 2016, 13:53
Forum: News
Topic: OpenMW 0.41.0 Released!
Replies: 25
Views: 3349

Re: OpenMW 0.41.0 Released!

Is it just me or are these the release videos for 0.40.0 and not 0.41.0 ?

EDIT

It shows 0.40.0 videos for me on the news page but the forum posts shows the correct videos.

EDIT2

Now its fine, dafuq is wrong with my browser? I freaked out there a sec :o