Search found 63 matches

by kuyondo
23 Sep 2017, 10:27
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 4
Views: 104

Re: Resting for 100 thousand hours nonstop

Hmm.. there are several possibilities.. Of course, using alchemy exploits doesnt count, because you can also create powerful restore/fortify magicka potions with insane duration. Lets pretend no potions is used here. The highest magicka i can achieve in the vanilla game is 1324. It will take 60 inga...
by kuyondo
23 Sep 2017, 03:18
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 4
Views: 104

Resting for 100 thousand hours nonstop

hello fellas,

What is your opinion on this feature-> https://bugs.openmw.org/issues/4114

Do you think the mechanic needs a bit of tweak or improvement? Or is it fine the way it is?

I would like to see some feedbacks. And remember to look at the picture attached. :P

Thks!
by kuyondo
20 Sep 2017, 18:56
Forum: Content Development Section
Topic: Openmwcs-merge
Replies: 3
Views: 170

Openmwcs-merge

I was trying to merge two plugins using the openmw-cs but i realise it would make a new game instead, with the omwgame extension.

So i had to merge my plugins using the tes3cs.

Is it possible, as of now, to merge two plugins using the openmw-cs, and keep the it as omwaddon?
by kuyondo
19 Sep 2017, 22:15
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 7
Views: 286

Re: Should I learn OpenMW-CS or Bethesda CS?

I prefer OpenMw-cs eventhough its not fully complete yet. The reason is because of the script editor, its really neat and does the coloring. Not only that, its also easier to edit an object. But if youre going for terrain and house building go for the tes3cs. Most of my .omwaddon mods can be opened ...
by kuyondo
19 Sep 2017, 21:41
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 1
Views: 155

Filled Soulgems

Can it be done using the current cs? not sure. Anyway, I have a suggestion about filled soulgems. You see filled soul gems are not distinguishable from unfilled ones. So, one way to work this out,at least from the inventory perspective, is to make the filled ones, have a background similar to that o...
by kuyondo
18 Sep 2017, 21:55
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 176

Re: Dirty plugins

Im no programmer,
but as far as i know, WHGT is "quite" harmless. Whereas the duplicates are a bit waste of data space.
by kuyondo
18 Sep 2017, 21:48
Forum: Content Development Section
Topic: edit/rename object id
Replies: 2
Views: 103

Re: edit/rename object id

aesylwinn wrote:
18 Sep 2017, 19:23
Does cloning and deleting the old one work?
Yes it does. Hehe.. Thanks man.
by kuyondo
18 Sep 2017, 18:45
Forum: Content Development Section
Topic: edit/rename object id
Replies: 2
Views: 103

edit/rename object id

how do you edit the name id of objects?

I cant find the option to do so, right now , the only way to rename the id is to delete and create a new id. its quite tedious though.
by kuyondo
18 Sep 2017, 11:17
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 176

Dirty plugins

1.So i made a new mod using openmw-cs(modified some object stats and changed some dialogue info) 2.Saved it and changed the extension of the plugin to .esp. 3.After that, i scanned the plugin using tes3cmd for dirty reference. 4.I got lots of messages about redundant WHGT and some duplicates. I didn...