Search found 60 matches

by kuyondo
19 Sep 2017, 22:15
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 6
Views: 150

Re: Should I learn OpenMW-CS or Bethesda CS?

I prefer OpenMw-cs eventhough its not fully complete yet. The reason is because of the script editor, its really neat and does the coloring. Not only that, its also easier to edit an object. But if youre going for terrain and house building go for the tes3cs. Most of my .omwaddon mods can be opened ...
by kuyondo
19 Sep 2017, 21:41
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 1
Views: 41

Filled Soulgems

Can it be done using the current cs? not sure. Anyway, I have a suggestion about filled soulgems. You see filled soul gems are not distinguishable from unfilled ones. So, one way to work this out,at least from the inventory perspective, is to make the filled ones, have a background similar to that o...
by kuyondo
18 Sep 2017, 21:55
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 144

Re: Dirty plugins

Im no programmer,
but as far as i know, WHGT is "quite" harmless. Whereas the duplicates are a bit waste of data space.
by kuyondo
18 Sep 2017, 21:48
Forum: Content Development Section
Topic: edit/rename object id
Replies: 2
Views: 80

Re: edit/rename object id

aesylwinn wrote:
18 Sep 2017, 19:23
Does cloning and deleting the old one work?
Yes it does. Hehe.. Thanks man.
by kuyondo
18 Sep 2017, 18:45
Forum: Content Development Section
Topic: edit/rename object id
Replies: 2
Views: 80

edit/rename object id

how do you edit the name id of objects?

I cant find the option to do so, right now , the only way to rename the id is to delete and create a new id. its quite tedious though.
by kuyondo
18 Sep 2017, 11:17
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 144

Dirty plugins

1.So i made a new mod using openmw-cs(modified some object stats and changed some dialogue info) 2.Saved it and changed the extension of the plugin to .esp. 3.After that, i scanned the plugin using tes3cmd for dirty reference. 4.I got lots of messages about redundant WHGT and some duplicates. I didn...
by kuyondo
17 Sep 2017, 14:13
Forum: News
Topic: News of great things to come
Replies: 9
Views: 954

Re: News of great things to come

ThezKing wrote:
17 Sep 2017, 09:41
Hey guys it is possible to add more shurtcuts to the game? e.g. loot all like in TES-V by pressing key "R"?
Anything is possible for openmw my friend.. that should be simple enough to implement. but lets focus on the important ones first.
by kuyondo
17 Sep 2017, 12:12
Forum: Off Topic
Topic: Real time vs Game time
Replies: 3
Views: 159

Re: Real time vs Game time

"Set Timescale To value Changes the speed of the day/night cycle. A value of 1 makes the day go at real-time speed; an in-game day would last 24 hours in real life. A value of 10 will make it ten times as fast as real-time (i.e., one in-game day lasts 2.4 hours), etc. The default timescale is 30 (1...
by kuyondo
17 Sep 2017, 11:05
Forum: Off Topic
Topic: Real time vs Game time
Replies: 3
Views: 159

Real time vs Game time

Is there a way to keep track of morrowind's game time seconds using scripts? GetSecondsPassed is real time afaik..