Search found 90 matches

by kuyondo
23 Oct 2017, 18:08
Forum: Content Development Section
Topic: Balanced fast travel
Replies: 1
Views: 45

Re: Balanced fast travel

Make the magicka cost higher and chance to cast lower for Almsivi and Divine Intervention I think you can do this using tes3-cs, there are some options you can change by checking out the particular spell in spellmaking section. Make guild guide travel cost around 200 gold until the player character...
by kuyondo
23 Oct 2017, 17:44
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 8
Views: 326

Re: Script Tidy(is there any benefit in openmw)

Based on Chris' explanation.. We could make something like this: Event: Condition: Action: When an event happens, ie activating items, npc dying, disposition change etc.. Check the condition(s) (if any), ie player has item, player skill/attribute, is npc dead?, variable, player in interior? etc.. An...
by kuyondo
23 Oct 2017, 14:15
Forum: Off Topic
Topic: Support : How do you put collisions in a morrowind .nif file?
Replies: 0
Views: 36

Support : How do you put collisions in a morrowind .nif file?

Collision based on the shape of the model. I use nifskope but cant find a tutorial. :?:
by kuyondo
23 Oct 2017, 14:12
Forum: Mod Compatibility
Topic: Load order for .omwaddon files?
Replies: 4
Views: 71

Re: Load order for .omwaddon files?

You can arrange your mods through the launcher. Esm files should always be on top in most cases, with few exceptions like tamriel rebuilt. And then .esp files should come after. Treat .omwaddon files like .esp files. They are quite the same.
by kuyondo
19 Oct 2017, 18:07
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 62
Views: 7947

Re: OpenMW 0.43.0

I believe the reverse pickpocket feature would attract more people to openmw, and also more developers. We should show the people what OpenMW is capable of.
by kuyondo
19 Oct 2017, 17:51
Forum: Support
Topic: Can't use external fonts
Replies: 5
Views: 192

Re: Can't use external fonts

Hello, welcome to the OpenMW community! The correct place to submit anything about mod problems or issues is the "Mod Compatibility" section. So, I see your problem is about fonts, can you provide the mod you are referring to? So i can test it and create a new issue in the bugtracker if necessary. I...
by kuyondo
19 Oct 2017, 17:42
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 420

Re: Filled Soulgems

nerevar009 wrote:
19 Oct 2017, 10:50
There's already an AddSoulGem command in vanilla that lets you add filled soulgems.
Ohh, thanks, i didnt know about that! :D Well now, we only need to think about implementing the feature as described in the first comment.
by kuyondo
19 Oct 2017, 07:30
Forum: Content Development Section
Topic: Openmwcs-merge
Replies: 5
Views: 460

Re: Openmwcs-merge

Still have extremely little time available for OpenMW and right now I am already happy if I get to write 10 lines of code per day.So that will take a loooong time. I understand, you have done an amazing job for the project, so just take your time. Even 1 line of code per day from you is already a s...
by kuyondo
19 Oct 2017, 07:23
Forum: Content Development Section
Topic: Is it possible to change the leveled lists that belong to an owner/cell ?
Replies: 3
Views: 251

Re: Is it possible to change the leveled lists that belong to an owner/cell ?

Thank you, those will be useful though they are kind of limited . I've been reading about morrowind scripting and as a programming language it lacks many things . I guess OpenMW has not started replacing and/or extending scripting functionality yet ? Well the main objective of openmw now is to reim...
by kuyondo
19 Oct 2017, 07:03
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 420

Re: Filled Soulgems

I noticed that filled soulgems have the same id as unfilled ones. Maybe it would be okay to have filled soulgems a unique id too? I believe that would be convenient since you can use the console to add filled soulgems instantly. As far as I know, you can only add unfilled soulgems through the consol...