Warcraft 3 was released about 2 months after Morrowind, yet theres still no FOSS engine yet for it despite the huge fan base and active players.
Maybe there's no need to create a new engine because the Warcraft 3 editor itself is already super powerful and the engine is stable and regularly updated.
Search found 243 matches
- 09 Jun 2023, 04:46
- Forum: Feature Requests and Suggestions
- Topic: Blizzard File Parsing
- Replies: 5
- Views: 1408
- 18 May 2022, 13:32
- Forum: Support
- Topic: Error when building OpenMW(LNK 2019, LNK 2001)
- Replies: 2
- Views: 858
Re: (Solved) Error when building OpenMW(LNK 2019, LNK 2001)
The error happened on an old build and rebasing didn't work.
Solved this issue by reinstalling everything again.
Solved this issue by reinstalling everything again.
- 17 May 2022, 08:05
- Forum: Support
- Topic: Error when building OpenMW(LNK 2019, LNK 2001)
- Replies: 2
- Views: 858
Error when building OpenMW(LNK 2019, LNK 2001)
4>Done building project "osg-ffmpeg-videoplayer.vcxproj". 4>components.lib(l10n.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl icu_70::UMemory::operator delete(void *)" (__imp_??3UMemory@icu_70@@SAXPEAX@Z) referenced in functi...
- 27 Oct 2021, 07:52
- Forum: General Modding
- Topic: Scripting a switch to turn on a light
- Replies: 5
- Views: 4499
Re: Scripting a switch to turn on a light
If the variable is a global, it doesn't need to be declared locally.
- 27 May 2021, 17:42
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 111644
Re: Lua scripting in OpenMW
What to expect in the nearest months I think that at first we should focus on adding features, that are not possible via MWScript. UI, camera control, custom AI. I hope, some simple functions such as addItem or removeItem, even though possible with MWscript, could also be given some implementation....
- 28 May 2020, 16:24
- Forum: Off Topic
- Topic: OpenMW 0.46.0 Video Complaining Thread
- Replies: 22
- Views: 14695
Re: OpenMW 0.46.0 Video Complaining Thread
I don't need to worry about videos because I'm always in touch with OpenMW, and get the latest nightlies. But for other people out there, who are still using 0.45, asking about the next release date and complaining about bugs in it that have already been fixed in 0.46. I'd say, time to gear up guys....
- 20 May 2020, 02:22
- Forum: Support
- Topic: Some errors with variables...
- Replies: 5
- Views: 2649
Re: Some errors with variables...
check dm
- 19 May 2020, 10:29
- Forum: Support
- Topic: Some errors with variables...
- Replies: 5
- Views: 2649
Re: Some errors with variables...
Hmm , have you tried to ask the author for a fix first? I'd be honest here.. If the author is still around, It's suppose to be their responsibility to fix these kind of (obviously wrong) syntax errors. In the meantime, the fix should be easy. If anyone is interested in downloading, I can upload a fi...
- 12 May 2020, 19:13
- Forum: Off Topic
- Topic: OpenMW video
- Replies: 2
- Views: 3657
Re: OpenMW video
Strong computer ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- 27 Apr 2020, 05:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 6
- Views: 17237
Re: OpenMW 0.47.0
Is this really happening in 0.47saved-game format changes
![Question :?:](./images/smilies/icon_question.gif)