Search found 86 matches

by kuyondo
19 Oct 2017, 18:07
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 48
Views: 6560

Re: OpenMW 0.43.0

I believe the reverse pickpocket feature would attract more people to openmw, and also more developers. We should show the people what OpenMW is capable of.
by kuyondo
19 Oct 2017, 17:51
Forum: Support
Topic: Can't use external fonts
Replies: 2
Views: 64

Re: Can't use external fonts

Hello, welcome to the OpenMW community! The correct place to submit anything about mod problems or issues is the "Mod Compatibility" section. So, I see your problem is about fonts, can you provide the mod you are referring to? So i can test it and create a new issue in the bugtracker if necessary. I...
by kuyondo
19 Oct 2017, 17:42
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 359

Re: Filled Soulgems

nerevar009 wrote:
19 Oct 2017, 10:50
There's already an AddSoulGem command in vanilla that lets you add filled soulgems.
Ohh, thanks, i didnt know about that! :D Well now, we only need to think about implementing the feature as described in the first comment.
by kuyondo
19 Oct 2017, 07:30
Forum: Content Development Section
Topic: Openmwcs-merge
Replies: 5
Views: 437

Re: Openmwcs-merge

Still have extremely little time available for OpenMW and right now I am already happy if I get to write 10 lines of code per day.So that will take a loooong time. I understand, you have done an amazing job for the project, so just take your time. Even 1 line of code per day from you is already a s...
by kuyondo
19 Oct 2017, 07:23
Forum: Content Development Section
Topic: Is it possible to change the leveled lists that belong to an owner/cell ?
Replies: 3
Views: 241

Re: Is it possible to change the leveled lists that belong to an owner/cell ?

Thank you, those will be useful though they are kind of limited . I've been reading about morrowind scripting and as a programming language it lacks many things . I guess OpenMW has not started replacing and/or extending scripting functionality yet ? Well the main objective of openmw now is to reim...
by kuyondo
19 Oct 2017, 07:03
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 359

Re: Filled Soulgems

I noticed that filled soulgems have the same id as unfilled ones. Maybe it would be okay to have filled soulgems a unique id too? I believe that would be convenient since you can use the console to add filled soulgems instantly. As far as I know, you can only add unfilled soulgems through the consol...
by kuyondo
18 Oct 2017, 12:59
Forum: Mod Compatibility
Topic: Jasmine Mansit dwemer crank issue
Replies: 2
Views: 86

Re: Jasmine Mansit dwemer crank issue

I encountered this issue too. (Some) vanilla scripts uses explicit onactivate function.. for example , the "scrollsales" script. Is it okay to put this into the bugtracker?
by kuyondo
15 Oct 2017, 01:40
Forum: New Developers Applications
Topic: Application: lukago
Replies: 3
Views: 257

Re: Application: lukago

What an instant impact. Congrats on your first bug fix!->https://bugs.openmw.org/issues/4155#change-20904
by kuyondo
15 Oct 2017, 01:22
Forum: General discussion
Topic: Support : How do you remove jaggys ?
Replies: 14
Views: 435

Re: Support : How do you remove jaggys ?

Enable anti-aliasing in the launcher (or edit settings.cfg to enable it manually). Seems to be a bit of a crapshoot as to whether it'll work or not though, since anti-aliasing has various restrictions on how the rendering is done and the hardware's capabilities. I didn't even know there was an anti...
by kuyondo
15 Oct 2017, 01:04
Forum: General discussion
Topic: Support : How do you remove jaggys ?
Replies: 14
Views: 435

Support : How do you remove jaggys ?

This is what it looks like in game. Is it just me?
Texture Filtering: Trilinear
Anisotropy: 16
Resolution: 1360 x 768
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