Search found 215 matches

by kuyondo
16 Aug 2018, 00:27
Forum: Feature Requests and Suggestions
Topic: Feature suggestion: Make footstep sounds dependend of terrain type
Replies: 1
Views: 205

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Most probably mods can achieve this feature. We also probably need a new function that returns the terrain type/terrain ID or something...
by kuyondo
14 Aug 2018, 04:49
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7957

Re: Post 1.0 Plans

You can find Zini's (rather strict) standpoint here: GUI . I guess that the GUI's customisation is going to be a hot topic in future discussions. Yet another MWSE v OpenMW controversy in the making, it seems. It is inevitable. Although I would like to believe that anything made in MWSE currently, m...
by kuyondo
09 Aug 2018, 07:55
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 21
Views: 3071

Re: Two bug reports on reddit

Post 1.0 we could introduce a new spell type to ameliorate this issue. right now, we have ability, spell, disease, power. So my idea is to create a new spell type, for example, "talent" ( or whatever ), and this spell type will behave differently from the previously mentioned spell types. for instan...
by kuyondo
07 Aug 2018, 03:29
Forum: Mod Compatibility
Topic: Apel's Rain Replacer
Replies: 3
Views: 225

Re: Apel's Rain Replacer

Currently, we cannot mod rain in OpenMW. :cry:
The issue has been reported->https://bugs.openmw.org/issues/3404 and https://gitlab.com/OpenMW/openmw/issues/3404

It has something to do with how the rain mechanic is implemented.
by kuyondo
07 Aug 2018, 02:39
Forum: Mod Compatibility
Topic: Companions Teleporting with me
Replies: 2
Views: 149

Re: Companions Teleporting with me

Let me have a look

Edit: Here is the fix
by kuyondo
06 Aug 2018, 17:07
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 13
Views: 3968

Re: Sotha Sil Expanded

I might make a fix for this, but I have to play the mod first. It seemed like the scripting in the mod is awful(and morrowind engine just accept it).
by kuyondo
06 Aug 2018, 17:01
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3096

Re: Water shaders, OpenMW vs MGEXE

https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380133-1631366444.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380145-689568750.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380194-524483646.jpeg https://staticdelivery.ne...
by kuyondo
05 Aug 2018, 14:07
Forum: Content Development Section
Topic: Formatted Messageboxes
Replies: 1
Views: 95

Formatted Messageboxes

Currently, there is no way to do formatted messageboxes in OpenMW. The following hacky method only works in the original engine. Taken from -> http://en.uesp.net/wiki/Tes3Mod:Formatted_MessageBoxes Insert Line Breaks Normally, the text entered as first parameter of MessageBox is displayed as a cont...