Search found 221 matches

by kuyondo
27 Aug 2018, 12:15
Forum: General
Topic: Distance Rendering
Replies: 8
Views: 1633

Re: Distance Rendering

Actually, I find myself wondering about this as well. I'm wanting to start a character to explore Tamriel Rebuilt, and I'd like to have at least some sort of distant terrain to help get the scale and geography of it. Nothing fancy, just hoping to see some distant landmasses and where they are in re...
by kuyondo
26 Aug 2018, 08:40
Forum: Content Development
Topic: [Solved] Formatted Messageboxes
Replies: 3
Views: 879

Re: Formatted Messageboxes

Thanks! Ive been tracking the progress at github and I just realised that openmw accepts "\n" for newline. yayy
by kuyondo
25 Aug 2018, 08:31
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 6330

Re: Item Info Box

Neat feature, how can I missed this thread last time. :lol: So this feature is put on hold until post 1.0, and we already have a pull request. https://github.com/OpenMW/openmw/pull/1075 In the vanilla engine , MWSE modders created something similar already[https://www.nexusmods.com/morrowind/mods]. ...
by kuyondo
21 Aug 2018, 14:07
Forum: Support
Topic: Can't play OpenMW because of an error.
Replies: 5
Views: 438

Re: Can't play OpenMW because of an error.

Alan421 wrote:
21 Aug 2018, 10:55
Oh thanks! turns out I was just being an idiot. Looks like I didn't have the bsa.
But now I have a new problem, everything just turns pink for me now.
that could probably mean missing textures..
by kuyondo
21 Aug 2018, 10:01
Forum: Support
Topic: Can't play OpenMW because of an error.
Replies: 5
Views: 438

Re: Can't play OpenMW because of an error.

firstly, do you have bloodmoon.bsa in your data files folder?

second, if you intended to play without bloodmoon, go to your openmw.cfg in game folder, edit out the line that says fallback-archive="bloodmoon.bsa", and save. The line should be somewhere on top.
by kuyondo
21 Aug 2018, 09:50
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 566

Re: Show warning if 2 plugins contain the same script ID

I agree the possibility of script names clashing is very low, almost none out of my entire 10 years of modding and playing. But we still cant rule out the possibility.
by kuyondo
16 Aug 2018, 00:27
Forum: Feature Requests and Suggestions
Topic: Feature suggestion: Make footstep sounds dependend of terrain type
Replies: 1
Views: 316

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Most probably mods can achieve this feature. We also probably need a new function that returns the terrain type/terrain ID or something...
by kuyondo
14 Aug 2018, 04:49
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 8912

Re: Post 1.0 Plans

You can find Zini's (rather strict) standpoint here: GUI . I guess that the GUI's customisation is going to be a hot topic in future discussions. Yet another MWSE v OpenMW controversy in the making, it seems. It is inevitable. Although I would like to believe that anything made in MWSE currently, m...
by kuyondo
09 Aug 2018, 07:55
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 3587

Re: Two bug reports on reddit

Post 1.0 we could introduce a new spell type to ameliorate this issue. right now, we have ability, spell, disease, power. So my idea is to create a new spell type, for example, "talent" ( or whatever ), and this spell type will behave differently from the previously mentioned spell types. for instan...