Search found 6 matches
- 21 Jun 2018, 11:09
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 19615
Re: OpenMW code, bug tracker, and wiki are now on GitLab!
I previously clicked on the "Bugs" link (between Team and Wiki) to easily see the state of the next version of OpenMW, but now that link goes directly to the gitlab page. How can I see the progress now? the way it was before it was very easy to read, with a progress bar and the still open ...
- 09 Mar 2016, 17:43
- Forum: Feature Requests and Suggestions
- Topic: Delay Dark Brotherhood attack without a mod
- Replies: 14
- Views: 13270
Re: Delay Dark Brotherhood attack without a mod
Sorry but even if this was implemented, it would be removed during the post 1.0 de-hardcoding. So why add it if we're just going to throw it away later? OpenMW is heading in the direction of being "game agnostic/game engine", so hacks and other things specific for _a_ game are going to be...
- 06 Mar 2016, 20:55
- Forum: Feature Requests and Suggestions
- Topic: Delay Dark Brotherhood attack without a mod
- Replies: 14
- Views: 13270
Re: Delay Dark Brotherhood attack without a mod
I say add it to OpenMW but not as a mod, but as a default behaviour of the game. With every mod you add you are in danger of some incompatibilities and the game needs to load them. IMO "mini" mods like this that are made for fixing the vanilla experience could be added to OpenMW by default...
- 06 Mar 2016, 20:23
- Forum: Feature Requests and Suggestions
- Topic: Delay Dark Brotherhood attack without a mod
- Replies: 14
- Views: 13270
Delay Dark Brotherhood attack without a mod
Hi,
One of the most used mods in Morrowind is the one that delays the Dark Brotherhood's attack at lower levels because it doesn't have sense the way it works in vanilla.
Can we have this attack delayed by default in OpenMW without any mods? Maybe not for 1.0, but in the future.
Thanks.
One of the most used mods in Morrowind is the one that delays the Dark Brotherhood's attack at lower levels because it doesn't have sense the way it works in vanilla.
Can we have this attack delayed by default in OpenMW without any mods? Maybe not for 1.0, but in the future.
Thanks.
- 29 Feb 2016, 14:47
- Forum: Example-Suite
- Topic: Story draft poll
- Replies: 9
- Views: 6444
Re: Story draft poll
As a Cthulhu fan I can only vote for the second
Fear, insanity and monsters, what's not to like?
Fear, insanity and monsters, what's not to like?
- 29 Feb 2016, 00:39
- Forum: Organisation and Planning
- Topic: [WIP] The Forgotten Release Commentaries
- Replies: 98
- Views: 58836
Re: [WIP] The Forgotten Release Commentaries
Please Atahualpa, make the new video at 60fps. The only problem I see with the last is that it has a lot of stuttering.