Search found 404 matches

by Capostrophic
20 Oct 2018, 00:02
Forum: General Development
Topic: Game option to add collision for stuff like pillows?
Replies: 20
Views: 1765

Re: Game option to add collision for stuff like pillows?

How is it "done" if it won't even do anything but spit warnings in its current state?
by Capostrophic
17 Oct 2018, 13:57
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12791

Re: OpenMW 0.45.0

I volunteer to write a changelog, but I still think we must not hurry with the RC phase start.
The hopes for that issue is on Thunderforge, but he seems to be busy.
by Capostrophic
16 Oct 2018, 21:40
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 147275

Re: OpenMW Nightly builds

AppVeyor doesn't make builds of the master currently.
by Capostrophic
14 Oct 2018, 11:06
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12791

Re: OpenMW 0.45.0

They're already "enabled" in the sense that they work in the current code - and nightly builds - and they work the same as melee critical hits. There are three conditions: 1) The enemy is not in combat 2) The enemy doesn't see you (line of sight check fails for whatever reason, e.g. you're invisible...
by Capostrophic
14 Oct 2018, 07:15
Forum: Support
Topic: Bug : doubled Fortify Magicka and fortify attribute
Replies: 4
Views: 167

Re: Bug : doubled Fortify Magicka and fortify attribute

This is a known issue. BTB mod replaces the birthsign spells in a tricky way and OpenMW reapplies the original spells upon reloading the save. See bug 4329.
by Capostrophic
06 Oct 2018, 23:25
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4353

Re: The new MWSE-Lua interface

I reiterate upon a sandboxing toggle being completely useless.
by Capostrophic
06 Oct 2018, 23:17
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4353

Re: The new MWSE-Lua interface

and will be protected from binary plugins.
They won't use such plugins either way! :|
by Capostrophic
06 Oct 2018, 22:33
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4353

Re: The new MWSE-Lua interface

The best compromise is to give people the choice to disable sandboxing if they want to, or to keep sandboxing, which is the default option. Chris has just explained why that is not a real compromise. You either have sandboxing or you don't. Having some sandboxing or conditional sandboxing is still ...
by Capostrophic
05 Oct 2018, 20:34
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 748

Re: Can a script tell Morrowind and OpenMW apart?

Morrowind only uses the compiled bytecode of a script. OpenMW only uses the source of a script. You could base something off that. Also, TESCS compiler "eats" some script mistakes OpenMW considers unacceptable. As for the script itself, any other discrepancies that are not caused by Morrowind script...