Search found 266 matches

by Capostrophic
18 Feb 2018, 20:05
Forum: General
Topic: Help running on Mac via Winery/Wineskin
Replies: 14
Views: 10158

Re: Help running on Mac via Winery/Wineskin

1. Place Bloodmoon beneath Tribunal in the load order.
2. OpenMW doesn't include any multiplayer functionality. TES3MP doesn't have macOS builds, because neither of the two developers have a Mac.
by Capostrophic
15 Feb 2018, 16:49
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 14
Views: 8238

Re: OpenMW-launcher just got an advanced settings menu

I tried it, but I saw that the graphics options have been removed so reverted back to play on the safe side. Nope, they weren't. You can still edit settings.cfg manually as always could and the launcher won't (can't) break them. And it can't reset values on settings it does manage either, unless yo...
by Capostrophic
15 Feb 2018, 14:04
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 14
Views: 8238

Re: OpenMW-launcher just got an advanced settings menu

0.43.0 was code-freezed in the end of October, this menu is a recent development not in any stable release yet. To see it, you need to use a nightly build for your system (see Nightly builds pinned topic for Windows builds) or patiently wait for 0.44.0.
by Capostrophic
02 Feb 2018, 21:29
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 70
Views: 22505

Re: [WIP] Android port testing

OpenMW supports GUI scaling natively with some minor issues, but... Configuration files can't be edited on Android, can they?
by Capostrophic
27 Jan 2018, 22:27
Forum: General discussion
Topic: OpenMW Self Enchanting Formula
Replies: 2
Views: 1082

Re: OpenMW Self Enchanting Formula

The formula goes like this: skill level is summed with 1/4 of Intelligence and 1/8 of Luck attributes - let's call this sum "the base chance". The modifier chance is calculated through division of 7.5 magic number by enchantment chance mult GMST (normally 3), multiplied by 1 if the effect is not con...
by Capostrophic
18 Jan 2018, 22:04
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 7
Views: 609

Re: Per-slot armor rating

It isn't.
by Capostrophic
08 Jan 2018, 13:07
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31153

Re: [patch] new fog shader

Hm. Then it indeed is odd. Is there any sort of warning message in the terminal which doesn't appear in openmw.log consequently? Does at least water appear somewhat milky?
by Capostrophic
08 Jan 2018, 01:18
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31153

Re: [patch] new fog shader

Oh. Alright.

These files are based on the master branch (the patch was based on it too, though shader files in master are virtually identical with 0.43.0 release files), so it's... not a good idea to install them onto a build of OpenMW with AnyOldName3's shadows pushed. Unless it isn't one.
by Capostrophic
07 Jan 2018, 23:15
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31153

Re: [patch] new fog shader

set 'force shaders' to true
Add [Shaders] section to settings.cfg and add the setting there.
by Capostrophic
07 Jan 2018, 12:48
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31153

Re: [patch] new fog shader

Here you go, I guess.

Image

^yes, explored map is broken