Search found 385 matches

by Capostrophic
25 Sep 2018, 19:49
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 82
Views: 15988

Re: Older bump mapped mods (and how to make them work in OpenMW)

Pure vanilla behavior. MCP option applies the local lighting to the environment map colors, but that's it. MGE XE doesn't change anything about bumpmapping - PBR alpha uses normal mapping functionality of PBR but that's separate from bumpmapping - and EMBM is not something unique to Morrowind, just ...
by Capostrophic
25 Sep 2018, 18:13
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 82
Views: 15988

Re: Older bump mapped mods (and how to make them work in OpenMW)

Okay. A month ago I was fairly ignorant about all these EMBM (environment-mapped bump mapping) matters (I still am about many things), but now I have some idea about how to reimplement Morrowind-like bumpmapping in OpenMW, and maybe conjure up something for 0.46.0 if someone doesn't happen to be fas...
by Capostrophic
23 Sep 2018, 20:40
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 3
Views: 155

Re: Issues with Magical Trinkets of Tamriel

You can just change the extension of created files to esp, though don't try to run them in Morrowind (Morrowind.exe). I submitted a changeset to openmw repository that should allow the plugin scripts to compile properly without modifying them. Is by any chance that creature disabled somehow before f...
by Capostrophic
18 Sep 2018, 18:51
Forum: Documentation
Topic: Typo in the documentation sections of config file?
Replies: 5
Views: 133

Re: Typo in the documentation sections of config file?

Yes, they do. If you put a setting in an incorrect section (even if the case of some letters in it is different), it won't be parsed as such.
by Capostrophic
18 Sep 2018, 15:53
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2089

Re: Fix The Lady Lover and Steed Birthsigns

When the player gets a birthsign ability (typically in chargen), the ability modifies the base value of the affected attribute (e.g. you can train dependent skills to that increased value). When the player gets the very same ability not due to having a birthsign with that ability assigned, the abili...
by Capostrophic
18 Sep 2018, 14:47
Forum: Documentation
Topic: Typo in the documentation sections of config file?
Replies: 5
Views: 133

Re: Typo in the documentation sections of config file?

I don't think it's a mistake. "Shader" functions fine as an "adjective".
by Capostrophic
18 Sep 2018, 14:09
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2089

Re: Fix The Lady Lover and Steed Birthsigns

I thought this wasn't up to a debate. The new behavior isn't "fixed", it's just different, and it causes some issues the original behavior of birthsigns either avoided or tried to work around. Making everything an option is not good. Different options need to be maintained and documented, and they'r...
by Capostrophic
16 Sep 2018, 12:32
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 38
Views: 8701

Re: OpenMW 0.45.0

And ask raevol to start honing the changelog while we're at it, or there won't be a release until Christmas. :P

(I'm not entirely against that. There's no need to rush with this release.)
by Capostrophic
16 Sep 2018, 10:08
Forum: News
Topic: OpenMW 0.44.0 Released!
Replies: 14
Views: 2979

Re: OpenMW 0.44.0 Released!

this makes using fast directional weapon attacks consistently much harder Hm. Not that much. exploitable, since it's arguably easier to kill a person than to steal expensive item without being noticed. 1. This is how it works in Morrowind. 2. You still can't steal an expensive item when someone's w...