Search found 321 matches

by Capostrophic
17 Jun 2018, 18:04
Forum: General discussion
Topic: Heads up...
Replies: 14
Views: 447

Re: Heads up...

Since you're the present webmaster, you may want to make Bugs in the header of openmw.org link to gitlab tracker, not redmine.
Or set up redirects from bugs.openmw.org pages to equivalent gitlab tracker pages somehow.
by Capostrophic
15 Jun 2018, 22:50
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 146
Views: 19371

Re: OpenMW 0.44.0

as per #4424, cursor is either empty or garbage. Target of that bug is 0.45 but it's been closed and merged into master 3 days ago.
Huh? As far as I am aware the relevant PR hasn't been merged yet.
by Capostrophic
12 Jun 2018, 08:00
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 146
Views: 19371

Re: OpenMW 0.44.0

Linux binaries work just fine for me on Fedora.
by Capostrophic
11 Jun 2018, 14:44
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 37
Views: 1474

Re: Elder Scrolls: VI

Why should TESVI contain the entire Tamriel land mass? Map size means nothing if there's not enough content.
by Capostrophic
11 Jun 2018, 14:26
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 37
Views: 1474

Re: Elder Scrolls: VI

why tho
by Capostrophic
11 Jun 2018, 10:38
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 37
Views: 1474

Re: Elder Scrolls: VI

hyped as fuck
by Capostrophic
10 Jun 2018, 15:08
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5257

Re: Microsoft Buys Github for $7.5 Billion

I have such a dream too, I think many share it.
by Capostrophic
09 Jun 2018, 12:08
Forum: Development
Topic: Software cursor decompression
Replies: 2
Views: 192

Re: Software cursor decompression

Although it states that OSG 3.6 is required, it seems to be working fine with OpenMW's OSG fork.
Because the necessary commit was cherry-picked there. It's a bad idea to rely on that, as OpenMW is supposed to support normal OSG 3.4.1.
by Capostrophic
09 Jun 2018, 09:38
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 316
Views: 118960

Re: [WIP] Android port testing

Yes, just drop it into the data folder. Trees on Bitter Coast (Seyda Neen) should look different, because they use alpha testing and the leaves become sharp.