We don't know whether it was a design decision or not, so appealing to that is not a valid argument.It's a design decision
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- 23 Jan 2019, 23:17
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 16232
SothaInnerPuzzleLever1/4 scripts will compile fine in master now. Two remaining issues I'm aware of: Rogue quote in sotha_hangspeak makes parser think the following part with forcegreeting is not an explicit reference call (and it must be to work), so without this script the whole Reconstruction que...
I've just fixed the problem with GetStandingPC locally, collision map wasn't updated immediately upon a positioncell call if the cell hadn't changed so GetStandingPC returned 1 even though the player has already been teleported to the hall and doesn't stand on the scripted pipe anymore. So only the ...
- 10 Jan 2019, 14:01
- Forum: General Development
- Topic: Hey let's switch away from bullet to anything else (discussion)
- Replies: 88
- Views: 8623
Cylinders had significantly worse performance in testing for whatever reason.
I don't think that the player's clone is some kind of an exception in Morrowind. Rather all instances of the same object are really clones of each other synchronized until the state of a specific instance changes in a... different way (like containers described here), then it updates separately.
Our next frontier is SSE scripts compiling without user intervention. :D Ok, so SSE uses single-line else if which OpenMW doesn't handle as elseif, this breaks Interiors of Illusion Magnus_getLight script compilation and pipe fall script compilation. I have a PR up that should fix that. sotha_famerc...
Music that was forced by StreamMusic doesn't seem to loop to me on its own in Morrowind, the mod is supposed to loop it manually by putting a timer with the same duration as the track it streams. Seems that OpenMW-CS resaving broke the AI data of atronachs, it's valid in the original plugin. Probabl...
There are two problems with Interiors of Illusion: 1) Since non-actor objects don't have a magic effect list, GetSpellEffects fails on them, but since the lighting rods share the script with the flame atronachs there, the script isn't executed for the atronachs either, which leads to the platforms i...