Search found 325 matches

by Capostrophic
22 Jun 2018, 10:03
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2393

Re: Elder Scrolls: VI

Really? I never heard of this before, probably impossible to find that video these days, but I believe you.
It's in Redguard's intro. Look closely here at about 26-28 seconds.
by Capostrophic
20 Jun 2018, 19:54
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22499

Re: OpenMW 0.44.0

raevol, Linux and Windows RCs should actually be rebuilt.
by Capostrophic
19 Jun 2018, 18:41
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 86
Views: 3683

Re: The Future of OpenMW Scripting

oldscript+-based dehardcoding was the plan, but now Zini may have to rewrite the whole post-1.0 design document. :lol:
though not really
by Capostrophic
19 Jun 2018, 11:51
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 23
Views: 2296

Re: OpenMW 0.45.0

PSA for anyone who was interested in that: this PR has just been merged and got into the master branch, this means that in daily builds and in 0.45.0 release scripted animations will no longer be interrupted for no serious reason and mannequins in certain house mods will not be cleaned from the game...
by Capostrophic
17 Jun 2018, 18:04
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2139

Re: Heads up...

Since you're the present webmaster, you may want to make Bugs in the header of openmw.org link to gitlab tracker, not redmine.
Or set up redirects from bugs.openmw.org pages to equivalent gitlab tracker pages somehow.
by Capostrophic
15 Jun 2018, 22:50
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22499

Re: OpenMW 0.44.0

as per #4424, cursor is either empty or garbage. Target of that bug is 0.45 but it's been closed and merged into master 3 days ago.
Huh? As far as I am aware the relevant PR hasn't been merged yet.
by Capostrophic
12 Jun 2018, 08:00
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22499

Re: OpenMW 0.44.0

Linux binaries work just fine for me on Fedora.
by Capostrophic
11 Jun 2018, 14:44
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2393

Re: Elder Scrolls: VI

Why should TESVI contain the entire Tamriel land mass? Map size means nothing if there's not enough content.
by Capostrophic
11 Jun 2018, 14:26
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2393

Re: Elder Scrolls: VI

why tho
by Capostrophic
11 Jun 2018, 10:38
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2393

Re: Elder Scrolls: VI

hyped as fuck