Search found 261 matches

by Capostrophic
18 Jan 2018, 22:04
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 7
Views: 446

Re: Per-slot armor rating

It isn't.
by Capostrophic
08 Jan 2018, 13:07
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29865

Re: [patch] new fog shader

Hm. Then it indeed is odd. Is there any sort of warning message in the terminal which doesn't appear in openmw.log consequently? Does at least water appear somewhat milky?
by Capostrophic
08 Jan 2018, 01:18
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29865

Re: [patch] new fog shader

Oh. Alright.

These files are based on the master branch (the patch was based on it too, though shader files in master are virtually identical with 0.43.0 release files), so it's... not a good idea to install them onto a build of OpenMW with AnyOldName3's shadows pushed. Unless it isn't one.
by Capostrophic
07 Jan 2018, 23:15
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29865

Re: [patch] new fog shader

set 'force shaders' to true
Add [Shaders] section to settings.cfg and add the setting there.
by Capostrophic
07 Jan 2018, 12:48
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29865

Re: [patch] new fog shader

Here you go, I guess.

Image

^yes, explored map is broken
by Capostrophic
24 Dec 2017, 21:01
Forum: Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 1695

Re: Should water refractions be scaled?

vanilla Morrowind behavior
was just to reflect terrain only, and the reflection was rather glitchy. And I don't think there was any refraction effect.
by Capostrophic
23 Dec 2017, 14:19
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29865

Re: [patch] new fog shader

It's not compatible with the current codebase.
by Capostrophic
08 Dec 2017, 12:43
Forum: Mod Compatibility
Topic: Limit for data folders for OpenMW?
Replies: 1
Views: 222

Re: Limit for data folders for OpenMW?

More than you'll ever need. Seriously, you can add thousands of folders, if not millions or billions. You'll run out of RAM long before you can fill up the theoretical max size of the vector used for data directories, which depends on the architecture and OS and can be 18,446,744,073,709,551,615 (ye...
by Capostrophic
05 Dec 2017, 00:48
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32679

Re: OpenMW 0.43.0

Then #4239 (introduced during 0.43.0 development) crash fix won't make it to the release builds. I'm assuming it's not that important. :/