Search found 724 matches

by Capostrophic
29 Dec 2023, 01:45
Forum: General
Topic: Unable to train - any ideas?
Replies: 10
Views: 5000

Re: Unable to train - any ideas?

Should be fixed in development builds now.
by Capostrophic
26 Dec 2023, 19:49
Forum: General
Topic: Unable to train - any ideas?
Replies: 10
Views: 5000

Re: Unable to train - any ideas?

Probably nothing you can do on your own, this logic is handled by C++. This detail hasn't been given as much thought as it should have because it was an unilateral addition at the time. I'm filing an issue and submitting a correction shortly, you should be able to expect it in some future developmen...
by Capostrophic
10 Aug 2023, 18:51
Forum: Organisation and Planning
Topic: OpenMW 0.49.0
Replies: 18
Views: 29290

Re: OpenMW 0.49.0

OpenMW is an engine first and foremost and doesn't include any playable content. That footage is from OpenMW Example Suite. Try that out.

by Capostrophic
28 Feb 2023, 15:40
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196347

Re: OpenMW 0.48.0

Has https://gitlab.com/OpenMW/openmw/-/issues/7240 been looked into for the Linux package?
by Capostrophic
15 Feb 2023, 18:32
Forum: General
Topic: The history / roots of the Morrowind engine
Replies: 5
Views: 2955

Re: The history / roots of the Morrowind engine

Hrnchamd suspects that the software audio rendering Morrowind has is based on salvaged Daggerfall code, but there's nothing concrete to back it up with.

It's not at all unlikely that everything else was written from scratch.
by Capostrophic
22 Aug 2022, 15:53
Forum: General
Topic: Strange alphabet in journal
Replies: 3
Views: 1579

Re: Strange alphabet in journal

The index depends on your content language (encoding). In the launcher, pick the language that corresponds to your content files (mind that anything that isn't Polish or Russian is Win-1252, Polish is Win-1250, Russian is Win-1251). You might have accidentally picked Russian as the language so what ...
by Capostrophic
31 Jan 2022, 00:23
Forum: General Development
Topic: OpenMW does not support explicit NIF controller targets like the vanilla game
Replies: 2
Views: 5424

Re: OpenMW does not support explicit NIF controller targets like the vanilla game

This has been tracked under issue #4811 for over 3 years. Not something trivial to approach, OSG doesn't have anything similar.
by Capostrophic
29 Nov 2021, 06:34
Forum: General
Topic: Absolutely stellar work on 0.47.0
Replies: 16
Views: 15257

Re: Absolutely stellar work on 0.47.0

Note that this used not to be the case because 2D voiceover wouldn't have had loudness data analyzed before as late as .46.
by Capostrophic
24 Aug 2021, 20:26
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 127491

Re: Benchmarks / Hardware Specs

The code that would have to be added is shader visitor support for parameter map autodetection and some shader code.
by Capostrophic
23 Aug 2021, 07:13
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196347

Re: OpenMW 0.48.0

No.