Search found 249 matches

by Capostrophic
16 Nov 2017, 10:28
Forum: Mod Compatibility
Topic: Normal Mapping
Replies: 9
Views: 339

Re: Normal Mapping

It's meant for spherical mapping, and it has been implemented in 0.39.0 specifically to support the reflection effects replacers may utilize. Dropping its support yet again isn't very useful. Some replacers, like Pherim's Real Reflective Weapons, look perfectly fine in OpenMW, in fact.
by Capostrophic
12 Nov 2017, 11:08
Forum: Development
Topic: Shadows
Replies: 157
Views: 10126

Re: Shadows

Pull request with known issues is linked by JohnMaster up here.
by Capostrophic
08 Nov 2017, 14:00
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 152
Views: 18462

Re: OpenMW 0.43.0

No, he's not submerged enough. OpenMW replicates vanilla behavior.
by Capostrophic
07 Nov 2017, 09:09
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 152
Views: 18462

Re: OpenMW 0.43.0

#2923: inventory, as an optional setting ([Game], show projectile damage). #3851: Boethia should still speak through the player. Script command "say" bypasses dialogue manager and uses sound manager instead, which doesn't check if the actor is a submerged NPC. Non-scripted dialogue, though, like pai...
by Capostrophic
07 Nov 2017, 08:24
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 152
Views: 18462

Re: OpenMW 0.43.0

The linked commit just fixes something unrelated that I broke a few commits earlier. oh, my bad. Anyway, my description of the current behavior of pinned windows should be accurate. raevol: #3934: basically yes, since Qt is only used in the launcher and the editor (and I don't think you can select ...
by Capostrophic
06 Nov 2017, 15:05
Forum: Off Topic
Topic: Accusations of OpenMW having an in-built bitcoin miner?
Replies: 18
Views: 929

Re: Accusations of OpenMW having an in-built bitcoin miner?

Such claim is so ridiculous I don't even know what would be the motivation for anyone to make it.
by Capostrophic
06 Nov 2017, 12:26
Forum: Support
Topic: Rock textures all white? Like snow?
Replies: 11
Views: 428

Re: Rock textures all white? Like snow?

without mods
Yeah, right. :|

Read this and this.
by Capostrophic
06 Nov 2017, 10:42
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 152
Views: 18462

Re: OpenMW 0.43.0

#1555: Close button will stay under focus unless you've clicked Take All button. #2405: a check was added to Guard class NPCs so they don't become aggressive to creatures that are beyond fAlarmRadius distance. #2489: "pinned" status is global across all characters, but there's no issue Matthew Smith...
by Capostrophic
05 Nov 2017, 22:07
Forum: Development
Topic: Shadows
Replies: 157
Views: 10126

Re: Shadows

Yes, poor choice of words from my side.
by Capostrophic
05 Nov 2017, 19:27
Forum: Development
Topic: Shadows
Replies: 157
Views: 10126

Re: Shadows

I meant shadowmap resolution, it noticeably depends upon view angle so if you look straight down or straight up shadows become much more pixelated, and if you rotate the camera to the side the resolution may shift.