Search found 562 matches

by Capostrophic
24 May 2019, 20:53
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 293

Re: [SOLVED] Crash due to unhandled NiPathController

With Robert potentially deciding to drop a new RC at any given moment I wouldn't bother. There are other issues with 3.6.x that need taking care of.
by Capostrophic
24 May 2019, 20:35
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 293

Re: [SOLVED] Crash due to unhandled NiPathController

OpenMW doesn't work on OSG 3.6.3 properly due to a regression in OSG that was fixed later (in yet-unreleased 3.6.4). Try the upstream OpenSceneGraph-3.6 branch, or alternatively, my own branch where I attempted to rebase most of the remaining "useful" OpenMW/osg optimizations that aren't present ups...
by Capostrophic
15 May 2019, 18:10
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 7
Views: 341

Re: Corner clarity / middle blind spot? (Spherical projection).

There are two repositories, check, like, the other one. The one we're supposed to be switching to in full.
by Capostrophic
13 May 2019, 18:57
Forum: Support
Topic: [Solved] How to enable weapon sheathing?
Replies: 2
Views: 163

Re: How to enable weapon sheating?

0.45.0 doesn't support it.
by Capostrophic
13 May 2019, 17:39
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 676

Re: Same spell effect possible to add multiple times

There was an initiative PR but scrawl rejected it as a post-1.0 feature.
by Capostrophic
12 May 2019, 23:10
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 600

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

That wouldn't be 44 days. That would be 186 days. 0.45.0 wasn't "finished" the day it was released.
by Capostrophic
12 May 2019, 15:22
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 293

Re: Crash due to unhandled NiPathController

No, NIPathController is unrelated. What mods do you have installed?
by Capostrophic
11 May 2019, 12:24
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 747

Re: Diagnosing Morrowind light pop-in

Light spell light source sphere radius was deliberately multiplied by 3 to avoid pop-in being as egregious as it is.
by Capostrophic
08 May 2019, 13:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 335
Views: 24949

Re: Android part 2

It's not needed and you can't use it on a completely different binary.