Search found 570 matches

by Capostrophic
25 Jun 2019, 17:27
Forum: News
Topic: Long time no see!
Replies: 6
Views: 634

Re: Long time no see!

It will always be a separate mod (or models that use the supported format) because assets can't be merged into an engine, it's just nonsensical.
by Capostrophic
22 Jun 2019, 22:06
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 168

Re: Installing texture mods and renaming .dds files

Make sure you have Better Morrowind Armor installed.
by Capostrophic
22 Jun 2019, 21:23
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 168

Re: Installing texture mods and renaming .dds files

1. tx_ebony_mail_d.dds is the diffuse map. It doesn't need to be renamed at all and contains baked AO and fake specular highlights, so it's unsuitable for PBR. But you should leave it alone. No, d doesn't stand for displacement here. 2. tx_ebony_mail_d_albedo.dds is the albedo map — PBR-friendly dif...
by Capostrophic
17 Jun 2019, 16:15
Forum: Mod Compatibility
Topic: Great House Dagoth
Replies: 16
Views: 4021

Re: Great House Dagoth

Great House Dagoth is not the same thing as Return of Great House Dagoth to my knowledge.
by Capostrophic
05 Jun 2019, 22:27
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 2256

Re: Mac Visual Issues

AnyOldName3 wrote:
05 Jun 2019, 22:06
I thought we blanket-disabled the gamma slider on everything that wasn't Windows, but the issue preventing gamma from working is a driver/window manager issue, and so there are Unices where it does work.
Yes.
by Capostrophic
05 Jun 2019, 09:17
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 14
Views: 1886

Re: Portmod - Mod Manager

It is. The tool itself seems to be a command-line application with no input required from the user.
by Capostrophic
30 May 2019, 06:12
Forum: Support
Topic: Crash on launch, related to playing video
Replies: 5
Views: 286

Re: Crash on launch, related to playing video

Seems to be the same crash as the one here
by Capostrophic
28 May 2019, 20:00
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 40
Views: 9778

Re: Sotha Sil Expanded

SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
by Capostrophic
24 May 2019, 20:53
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 662

Re: [SOLVED] Crash due to unhandled NiPathController

With Robert potentially deciding to drop a new RC at any given moment I wouldn't bother. There are other issues with 3.6.x that need taking care of.
by Capostrophic
24 May 2019, 20:35
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 662

Re: [SOLVED] Crash due to unhandled NiPathController

OpenMW doesn't work on OSG 3.6.3 properly due to a regression in OSG that was fixed later (in yet-unreleased 3.6.4). Try the upstream OpenSceneGraph-3.6 branch, or alternatively, my own branch where I attempted to rebase most of the remaining "useful" OpenMW/osg optimizations that aren't present ups...