Search found 382 matches

by Capostrophic
23 Sep 2018, 20:40
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 3
Views: 145

Re: Issues with Magical Trinkets of Tamriel

You can just change the extension of created files to esp, though don't try to run them in Morrowind (Morrowind.exe). I submitted a changeset to openmw repository that should allow the plugin scripts to compile properly without modifying them. Is by any chance that creature disabled somehow before f...
by Capostrophic
18 Sep 2018, 18:51
Forum: Documentation
Topic: Typo in the documentation sections of config file?
Replies: 5
Views: 126

Re: Typo in the documentation sections of config file?

Yes, they do. If you put a setting in an incorrect section (even if the case of some letters in it is different), it won't be parsed as such.
by Capostrophic
18 Sep 2018, 15:53
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2058

Re: Fix The Lady Lover and Steed Birthsigns

When the player gets a birthsign ability (typically in chargen), the ability modifies the base value of the affected attribute (e.g. you can train dependent skills to that increased value). When the player gets the very same ability not due to having a birthsign with that ability assigned, the abili...
by Capostrophic
18 Sep 2018, 14:47
Forum: Documentation
Topic: Typo in the documentation sections of config file?
Replies: 5
Views: 126

Re: Typo in the documentation sections of config file?

I don't think it's a mistake. "Shader" functions fine as an "adjective".
by Capostrophic
18 Sep 2018, 14:09
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2058

Re: Fix The Lady Lover and Steed Birthsigns

I thought this wasn't up to a debate. The new behavior isn't "fixed", it's just different, and it causes some issues the original behavior of birthsigns either avoided or tried to work around. Making everything an option is not good. Different options need to be maintained and documented, and they'r...
by Capostrophic
16 Sep 2018, 12:32
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 38
Views: 8557

Re: OpenMW 0.45.0

And ask raevol to start honing the changelog while we're at it, or there won't be a release until Christmas. :P

(I'm not entirely against that. There's no need to rush with this release.)
by Capostrophic
16 Sep 2018, 10:08
Forum: News
Topic: OpenMW 0.44.0 Released!
Replies: 14
Views: 2952

Re: OpenMW 0.44.0 Released!

this makes using fast directional weapon attacks consistently much harder Hm. Not that much. exploitable, since it's arguably easier to kill a person than to steal expensive item without being noticed. 1. This is how it works in Morrowind. 2. You still can't steal an expensive item when someone's w...
by Capostrophic
12 Sep 2018, 00:44
Forum: Mod Compatibility
Topic: Starfire's NPC Additions
Replies: 3
Views: 199

Re: Starfire's NPC Additions

There's no information in the crash log.
Don't confuse openmw.log with [openmw-]crash.log, if a crash happened, a crash log contains some logging of the latest calls done which helps a lot in debugging crashes.

Which cell exactly? I can't trigger any crashes.
by Capostrophic
11 Sep 2018, 16:35
Forum: Feature Requests and Suggestions
Topic: Stuck in geometry
Replies: 4
Views: 320

Re: Stuck in geometry

As far as I know, we've implemented it.
fixme currently simply snaps you from 8000 units above to the closest surface, which is usually exactly the same position as you had before, and you'll still be stuck in place.
by Capostrophic
11 Sep 2018, 14:12
Forum: Feature Requests and Suggestions
Topic: Stuck in geometry
Replies: 4
Views: 320

Re: Stuck in geometry

Try to use a nightly build, you should be able to get out of such crevices there. It's not perfect, but something that improves the collision solver situation further is being worked on (see the recent newspost).