Search found 700 matches

by Capostrophic
28 Nov 2020, 10:22
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 118
Views: 37890

Re: OpenGEX as .Nif alternative for OpenMW

These are animation text keys, they define the sounds playing during the animation and animation group bounds (the beginning and the end of the entire animation and the beginning and the end of their looped part).
by Capostrophic
18 Nov 2020, 20:58
Forum: General
Topic: Fallout : New Vegas ?!?
Replies: 3
Views: 478

Re: Fallout : New Vegas ?!?

The changelog entry means that OpenMW 0.46.0 can load Bethesda format archives packed with tools that use the formats that these games (FO3, FNV, TES4, TES5) use. It absolutely does not mean it can run the models (sometimes textures) or content files of these games. 0.47.0 will support Skyrim SE arc...
by Capostrophic
21 Oct 2020, 20:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 423
Views: 169148

Re: Elder-scrolls IV Oblivion

Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
by Capostrophic
11 Oct 2020, 13:39
Forum: Mod Compatibility
Topic: Flies
Replies: 3
Views: 1437

Re: Flies

Keep in mind it's no longer necessary in the current builds of 0.47.0, the subsequent release.
by Capostrophic
06 Oct 2020, 01:08
Forum: General
Topic: Maybe a bug around luck...
Replies: 2
Views: 610

Re: Maybe a bug around luck...

Luck is being considered for projectile hits as well. Hit chance calculation is shared between ranged and melee combat. Blame the RNG for your victories.
by Capostrophic
11 Sep 2020, 16:40
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 1343

Re: Bugs(?) while playing

It's the same in Morrowind, the door objects aren't actually connected like they are in the later games.
by Capostrophic
06 Sep 2020, 11:26
Forum: Off Topic
Topic: Giant and mini enemies (0.47 )
Replies: 3
Views: 1017

Re: Giant and mini enemies (0.47 )

You're welcome.
by Capostrophic
27 Jun 2020, 18:06
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 1321

Re: Main menu Hi Res

It's not that it can't do it but that the image's physical aspect ratio can be arbitrary. For vanilla it's 2:1 even though the content is 4:3. It'll look very wrong if openmw tries to be smart with the scaling.
by Capostrophic
23 Jun 2020, 16:16
Forum: General
Topic: Observations on 0.46.0
Replies: 5
Views: 2690

Re: Observations on 0.46.0

The almost opaque magic effect particles are caused by improper particle lighting overriding the particle vertex colors and have been a known issue for years. It has already been resolved in 0.47.0 in April but there are some quirks to take care of. I have stated this to someone earlier after .46 re...