Search found 533 matches

by Capostrophic
27 Mar 2019, 02:32
Forum: Mod Compatibility
Topic: Faction Training mod issue
Replies: 1
Views: 10

Re: Faction Training mod issue

The issue has already been reported by someone quite recently (five hours ago, in fact) and the fix is pending.
by Capostrophic
24 Mar 2019, 17:22
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 38
Views: 7178

Re: Sotha Sil Expanded

'else if' operator no longer breaks compilation and stuff after else is simply ignored like in vanilla, so the pipe fall script and interiors of illusion script will finally just work. So the three compatibility issues I'm aware of that are left and should be resolved are these: 1. Stray quote mark ...
by Capostrophic
23 Mar 2019, 19:06
Forum: Support
Topic: VM with the development environment
Replies: 9
Views: 383

Re: VM with the development environment

Emba-5 still uses Morrowind races for its, er, characters, and it uses Bloodmoon assets.
by Capostrophic
23 Mar 2019, 08:46
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 351
Views: 50745

Re: OpenMW 0.45.0

Laughs in known issues
by Capostrophic
20 Mar 2019, 14:51
Forum: Mod Compatibility
Topic: Animation bug?
Replies: 7
Views: 378

Re: Animation bug?

Basically... Animated Morrowind is not yet compatible, end of story.
by Capostrophic
20 Mar 2019, 14:38
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 351
Views: 50745

Re: OpenMW 0.45.0

Atahualpa's revision of the changelog (the one from February 20) seems alright.

I don't mind being allowed to tag the release, but I don't have write permissions on the repo.
by Capostrophic
18 Mar 2019, 05:47
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6516

Re: Followers of shadows, the day has come!

No. It happens because the grass doesn't have normals.
by Capostrophic
11 Mar 2019, 21:50
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 351
Views: 50745

Re: OpenMW 0.45.0

Mac RC is RC4 and Linux is RC5? Is that just a typo?
No typo. Every packager accidentally skipped at least one RC round.
by Capostrophic
11 Mar 2019, 20:49
Forum: General Development
Topic: [Task 4858] Shadows settings in launcher and game.
Replies: 2
Views: 485

Re: [Task 4858] Shadows settings in launcher and game.

1. Don't add GMSTs. You can reuse them, but there's only one related GMST (sShadows) and it can only be used as the title for the settings section. 2. Don't add settings into the launcher. 3. It's in fact too early to add settings anywhere. 4. There's no way to have localized strings at the moment. ...
by Capostrophic
11 Mar 2019, 20:38
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 351
Views: 50745

Re: OpenMW 0.45.0

Annnd the video.
to hell with that :oops: