Search found 694 matches

by Capostrophic
11 Sep 2020, 16:40
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 515

Re: Bugs(?) while playing

It's the same in Morrowind, the door objects aren't actually connected like they are in the later games.
by Capostrophic
06 Sep 2020, 11:26
Forum: Off Topic
Topic: Giant and mini enemies (0.47 )
Replies: 3
Views: 362

Re: Giant and mini enemies (0.47 )

You're welcome.
by Capostrophic
27 Jun 2020, 18:06
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 683

Re: Main menu Hi Res

It's not that it can't do it but that the image's physical aspect ratio can be arbitrary. For vanilla it's 2:1 even though the content is 4:3. It'll look very wrong if openmw tries to be smart with the scaling.
by Capostrophic
23 Jun 2020, 16:16
Forum: General
Topic: Observations on 0.46.0
Replies: 5
Views: 2041

Re: Observations on 0.46.0

The almost opaque magic effect particles are caused by improper particle lighting overriding the particle vertex colors and have been a known issue for years. It has already been resolved in 0.47.0 in April but there are some quirks to take care of. I have stated this to someone earlier after .46 re...
by Capostrophic
22 Jun 2020, 22:35
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 734

Re: FPS stutter with new 0.46 build

Make sure openmw executable runs on your dedicated video card.

Press F3 twice while in-game (that'll enable the profiler), make a screenshot (press F12) and post it here. It'll be saved to %user Documents/My Games/OpenMW.
by Capostrophic
22 Jun 2020, 21:24
Forum: Support
Topic: FPS stutter with new 0.46 build
Replies: 4
Views: 734

Re: FPS stutter with new 0.46 build

What's your hardware setup?
by Capostrophic
21 Jun 2020, 23:51
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 1950

Re: Sun damage tweaks

The idea is alright, the implementation... is very, very, exceptionally inoptimal. :|
by Capostrophic
21 Jun 2020, 15:09
Forum: Support
Topic: Seams in the terrain
Replies: 3
Views: 689

Re: Seams in the terrain

No, it's been there before paging.
by Capostrophic
16 Jun 2020, 21:07
Forum: Support
Topic: A question about OpenMW and MGE XE
Replies: 2
Views: 413

Re: A question about OpenMW and MGE XE

You can't use MGE XE with OpenMW. You don't need MGE XE (or rather, MWSE) to make GitD work with OpenMW.
by Capostrophic
16 Jun 2020, 21:04
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1584

Re: Feedback on 0.46.0

Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be? That's also...