Search found 548 matches

by Capostrophic
23 Apr 2019, 21:23
Forum: General
Topic: Side Quests?
Replies: 9
Views: 224

Re: Side Quests?

Not just specifically Dagoth Ur, but the version of him you don't meet in the Akulakhan's Chamber.
by Capostrophic
14 Apr 2019, 12:15
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 287

Re: ESP/ESM format description or library to edit?

xEdit record definitions are probably the most accurate. You could also check cc9cii's raw, limited TES4/TES5 ESM reader implementation.
by Capostrophic
11 Apr 2019, 19:46
Forum: Feature Requests and Suggestions
Topic: In game GMST editor
Replies: 1
Views: 139

Re: In game GMST editor

At the moment it's not viable because of how chaotic the usage of GMSTs is, in a significant number of instances the GMST becomes read-only upon definition. Shut Up adjusts the value of the GMST every frame so that it's 0 if the player is not currently looking at an NPC, user interference won't work...
by Capostrophic
11 Apr 2019, 13:57
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

IIRC there's a maximum of 8 texture units available currently, it can be pushed with soecifically tailored assets.
by Capostrophic
08 Apr 2019, 22:06
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 21
Views: 550

Re: Application: Sailanarmo

1. AnyOldName3 osgQOpenGL has been merged to master recently and old Qt4-compatible branched master is considered legacy. For all intents and purposes it's abandoned. 2. Sailanarmo, I already stated the fact that osgQt is no longer part of OSG. And again, note that OpenMW is using its own stripped d...
by Capostrophic
08 Apr 2019, 21:35
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 21
Views: 550

Re: Application: Sailanarmo

Surely biting the bullet and moving to osgQOpenGL somehow is better than moving to a newer OpenSceneGraph release. Actually, if using QGLWidget is the case of the issue, then the issue is still localized in osgQt, since that's no longer the part of main OSG and we're using a stripped down version of...
by Capostrophic
08 Apr 2019, 20:45
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 21
Views: 550

Re: Application: Sailanarmo

That part of the code is fairly self-explanatory actually. When the workaround is removed, scene widget crashes with "Cannot make QOpenGLContext current in a different thread" on Qt5 even after the osgQt update.
by Capostrophic
08 Apr 2019, 17:08
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 872

Re: OpenTESArena 0.9.0 Released!

I think the plan was to move to C++14 once Trusty is killed off.
by Capostrophic
08 Apr 2019, 17:04
Forum: Support
Topic: Openmw-launcher.exe is not a valid Win32 application
Replies: 3
Views: 178

Re: Openmw-launcher.exe is not a valid Win32 application

Alas, OpenMW official builds are not compatible with Windows XP.

Windows XP support was dropped by Microsoft exactly five years ago, you should probably update.