Search found 107 matches
- 31 Mar 2021, 13:58
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 46360
Re: Looking to improve animations
Did you ever progress on this? I did with a help of Greatness7, but I quit. It is still great pain to do it, plus I wasn't happy with the result. And I'm currently playing WoW. :mrgreen: These are some test animations I did: https://www.youtube.com/watch?v=hAtq9GzYrTw https://www.youtube.com/watch?...
- 15 Oct 2020, 16:09
- Forum: General
- Topic: How to trigger certain animation in the game?
- Replies: 1
- Views: 2291
- 01 Feb 2020, 12:27
- Forum: Editor Development
- Topic: 3D editing
- Replies: 37
- Views: 50532
Re: 3D editing
My vote goes for: Alt + Left Mouse Button: Holding this combination will allow you to "tumble" or rotate the camera around a central pivot. Alt + Right Mouse Button: "Dolly" or move the camera in and out. This can also be accomplished with your mouse's scroll wheel, however, the ...
- 06 Jan 2020, 11:50
- Forum: General
- Topic: How to set rig (vanilla skeleton with mesh)
- Replies: 3
- Views: 3284
Re: How to set rig (vanilla skeleton with mesh)
I did find that tutorial but the workflow it's kinda outdated (very difficult to animate directly on bones), also I know very little about 3ds Max and barely anything about Blender. I uploaded a new video, and if anyone can help me sending this new animations into a game so they work properly, conta...
- 05 Jan 2020, 20:23
- Forum: General
- Topic: How to set rig (vanilla skeleton with mesh)
- Replies: 3
- Views: 3284
Re: How to set rig (vanilla skeleton with mesh)
So far I have managed to transfer Skyrim walk forward animation to Morrowind, but the animation is not looping in game. Does anybody know is there something that I need to "check/uncheck" when exporting to .kf? I did try different options, but nothing is giving me the result I need. Skyrim...
- 03 Jan 2020, 19:57
- Forum: General
- Topic: How to set rig (vanilla skeleton with mesh)
- Replies: 3
- Views: 3284
How to set rig (vanilla skeleton with mesh)
I already posted on reddit, but didn't get any answers unfortunately. I'm again trying some workflow for Morroiwid animations. Can anyone provide me Morrowind vanilla skeleton (1 person and 3 person) with meshes attached to it for 3ds Max 2014 version? Like seen in a photo 1 (Skyrim). If you can't s...
- 19 Apr 2019, 22:55
- Forum: Feature Requests and Suggestions
- Topic: path tracing,ray tracing?
- Replies: 15
- Views: 14956
Re: path tracing,ray tracing?
Maybe someone will laugh but for me the best animation was in Oblivion, but only face animation. That nice camera zoom on character face, with subtle eyes, mouth and head movement. Just like in real life when you have serious conversation, you focus on that persons face. That was something new for m...
- 25 Dec 2018, 20:33
- Forum: General Modding
- Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
- Replies: 50
- Views: 43171
Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Nice screenshots, but to me everything is looking to clean. Need some dirt on textures. Would like to see some shadows finally, and ambient occlusion would be nice.
- 29 Nov 2018, 23:20
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 88495
Re: OpenGEX as .Nif alternative for OpenMW
glTF exporter is now part of the Blender (2.80)
- 25 Nov 2018, 12:48
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 88495
Re: Recent Negativity Regarding OpenMW
Btw. any progress on some plugin for rigging and animating characters? Support for fbx, alembic...
EDIT: Moved this post to a more suitable thread than the way too messy negativity-thread. /Lysol
EDIT: Moved this post to a more suitable thread than the way too messy negativity-thread. /Lysol