Search found 107 matches

by MiroslavXO
31 Mar 2021, 13:58
Forum: Join the team
Topic: Looking to improve animations
Replies: 40
Views: 45541

Re: Looking to improve animations

Did you ever progress on this? I did with a help of Greatness7, but I quit. It is still great pain to do it, plus I wasn't happy with the result. And I'm currently playing WoW. :mrgreen: These are some test animations I did: https://www.youtube.com/watch?v=hAtq9GzYrTw https://www.youtube.com/watch?...
by MiroslavXO
15 Oct 2020, 16:09
Forum: General
Topic: How to trigger certain animation in the game?
Replies: 1
Views: 2275

How to trigger certain animation in the game?

So I don't need to wait for "Death4" to be played by the game?

https://streamable.com/vb6c3r
by MiroslavXO
01 Feb 2020, 12:27
Forum: Editor Development
Topic: 3D editing
Replies: 37
Views: 49334

Re: 3D editing

My vote goes for: Alt + Left Mouse Button: Holding this combination will allow you to "tumble" or rotate the camera around a central pivot. Alt + Right Mouse Button: "Dolly" or move the camera in and out. This can also be accomplished with your mouse's scroll wheel, however, the ...
by MiroslavXO
06 Jan 2020, 11:50
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 3259

Re: How to set rig (vanilla skeleton with mesh)

I did find that tutorial but the workflow it's kinda outdated (very difficult to animate directly on bones), also I know very little about 3ds Max and barely anything about Blender. I uploaded a new video, and if anyone can help me sending this new animations into a game so they work properly, conta...
by MiroslavXO
05 Jan 2020, 20:23
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 3259

Re: How to set rig (vanilla skeleton with mesh)

So far I have managed to transfer Skyrim walk forward animation to Morrowind, but the animation is not looping in game. Does anybody know is there something that I need to "check/uncheck" when exporting to .kf? I did try different options, but nothing is giving me the result I need. Skyrim...
by MiroslavXO
03 Jan 2020, 19:57
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 3259

How to set rig (vanilla skeleton with mesh)

I already posted on reddit, but didn't get any answers unfortunately. I'm again trying some workflow for Morroiwid animations. Can anyone provide me Morrowind vanilla skeleton (1 person and 3 person) with meshes attached to it for 3ds Max 2014 version? Like seen in a photo 1 (Skyrim). If you can't s...
by MiroslavXO
19 Apr 2019, 22:55
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 15
Views: 14580

Re: path tracing,ray tracing?

Maybe someone will laugh but for me the best animation was in Oblivion, but only face animation. That nice camera zoom on character face, with subtle eyes, mouth and head movement. Just like in real life when you have serious conversation, you focus on that persons face. That was something new for m...
by MiroslavXO
25 Dec 2018, 20:33
Forum: General Modding
Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
Replies: 50
Views: 42553

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Nice screenshots, but to me everything is looking to clean. Need some dirt on textures. Would like to see some shadows finally, and ambient occlusion would be nice. :mrgreen:
by MiroslavXO
29 Nov 2018, 23:20
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87008

Re: OpenGEX as .Nif alternative for OpenMW

glTF exporter is now part of the Blender (2.80)
by MiroslavXO
25 Nov 2018, 12:48
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87008

Re: Recent Negativity Regarding OpenMW

Btw. any progress on some plugin for rigging and animating characters? Support for fbx, alembic...

EDIT: Moved this post to a more suitable thread than the way too messy negativity-thread. /Lysol