Search found 105 matches

by MiroslavXO
01 Feb 2020, 12:27
Forum: Editor Development
Topic: 3D editing
Replies: 37
Views: 17855

Re: 3D editing

My vote goes for: Alt + Left Mouse Button: Holding this combination will allow you to "tumble" or rotate the camera around a central pivot. Alt + Right Mouse Button: "Dolly" or move the camera in and out. This can also be accomplished with your mouse's scroll wheel, however, the dolly command is mor...
by MiroslavXO
06 Jan 2020, 11:50
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 805

Re: How to set rig (vanilla skeleton with mesh)

I did find that tutorial but the workflow it's kinda outdated (very difficult to animate directly on bones), also I know very little about 3ds Max and barely anything about Blender. I uploaded a new video, and if anyone can help me sending this new animations into a game so they work properly, conta...
by MiroslavXO
05 Jan 2020, 20:23
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 805

Re: How to set rig (vanilla skeleton with mesh)

So far I have managed to transfer Skyrim walk forward animation to Morrowind, but the animation is not looping in game. Does anybody know is there something that I need to "check/uncheck" when exporting to .kf? I did try different options, but nothing is giving me the result I need. Skyrim walk forw...
by MiroslavXO
03 Jan 2020, 19:57
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 805

How to set rig (vanilla skeleton with mesh)

I already posted on reddit, but didn't get any answers unfortunately. I'm again trying some workflow for Morroiwid animations. Can anyone provide me Morrowind vanilla skeleton (1 person and 3 person) with meshes attached to it for 3ds Max 2014 version? Like seen in a photo 1 (Skyrim). If you can't s...
by MiroslavXO
19 Apr 2019, 22:55
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 12
Views: 5373

Re: path tracing,ray tracing?

Maybe someone will laugh but for me the best animation was in Oblivion, but only face animation. That nice camera zoom on character face, with subtle eyes, mouth and head movement. Just like in real life when you have serious conversation, you focus on that persons face. That was something new for m...
by MiroslavXO
25 Dec 2018, 20:33
Forum: Mod Compatibility
Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
Replies: 50
Views: 17404

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Nice screenshots, but to me everything is looking to clean. Need some dirt on textures. Would like to see some shadows finally, and ambient occlusion would be nice. :mrgreen:
by MiroslavXO
29 Nov 2018, 23:20
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 90
Views: 29470

Re: OpenGEX as .Nif alternative for OpenMW

glTF exporter is now part of the Blender (2.80)
by MiroslavXO
25 Nov 2018, 12:48
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 90
Views: 29470

Re: Recent Negativity Regarding OpenMW

Btw. any progress on some plugin for rigging and animating characters? Support for fbx, alembic...

EDIT: Moved this post to a more suitable thread than the way too messy negativity-thread. /Lysol
by MiroslavXO
08 Aug 2018, 13:10
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 33496

Re: Post 1.0 Plans

Does that mean that I can make custom rigs, animate them and import into a game?
by MiroslavXO
12 Jul 2018, 18:10
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 14752

Re: Water shaders, OpenMW vs MGEXE

I really dislike normal map for OpenMW version, waves look better in MGEXE.