Search found 918 matches

by Atahualpa
06 Apr 2021, 12:11
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 34
Views: 4421

Re: OpenMW Template art

In other news, there's some great news! unelsson helped me set up OpenMWDude.dae so OpenMW can read it properly. This means player movement now works and the template is finally functional. There's of course still things to work on and improve, but it's a big milestone :D So I can just download you...
by Atahualpa
30 Mar 2021, 22:28
Forum: News
Topic: OpenMW Special Video: 10,000 YouTube Subscribers
Replies: 2
Views: 361

OpenMW Special Video: 10,000 YouTube Subscribers

Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW's progress throughout the ages -- and a gre...
by Atahualpa
27 Mar 2021, 22:32
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 34
Views: 4421

Re: OpenMW Template art

Nice! I really like all this new graphical stuff. Keep it up! :)
by Atahualpa
18 Mar 2021, 22:50
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 105903

Re: Lysol's normal mapped texture packs

lysol wrote:
18 Mar 2021, 21:17
So maybe the Daedric sword next year?!
Okay, I'll take your word for it. ;)
by Atahualpa
18 Mar 2021, 18:07
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 105903

Re: Lysol's normal mapped texture packs

Cool! I'll definitely try it out later - although running around with a steel claymore isn't really suitable for a typical late-game character...

Maybe do daedric weapons next? :twisted:
by Atahualpa
05 Mar 2021, 11:42
Forum: News
Topic: OpenMW Spotlight: Submit to the three
Replies: 12
Views: 1622

Re: OpenMW Spotlight: Submit to the three

Nice post, lysol! I usually check our GitLab several times per day, but you got me a bit hyped there. :D

Oh, and the Telvanni party lights are marvellous.
by Atahualpa
13 Jan 2021, 21:10
Forum: Support
Topic: recharging magic items
Replies: 3
Views: 667

Re: recharging magic items

Drag the soul gem onto your character like you were equipping it? Mantar's correct: Drag and drop the soul gem on your character's paper doll. Choose "Recharge Enchanted Item" in the prompt that pops up. Click on the item you want to recharge. Warning: The probability of success depends on your Enc...
by Atahualpa
07 Jan 2021, 23:55
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 10763

Re: OpenMW 0.47.0

Decided to experiment with another type of video that can help advertise, for lack of a better word, the project. A short demonstration of the third person features in 0.47. simple and quick to make. Video is unlisted in case anyone has any suggestions or criticisms or if you want to put it on the ...
by Atahualpa
05 Jan 2021, 16:47
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 10763

Re: OpenMW 0.47.0

I made a short showcase video for 0.47. Similar to the last one I made for 0.46 a couple years ago if anyone remembers. https://www.youtube.com/watch?v=Yj6jK6TuCCI Hm, I like that video. :) It takes a completely different approach than our official release commentaries but it demonstrates the (grap...
by Atahualpa
02 Jan 2021, 20:23
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 27
Views: 10763

Re: OpenMW 0.47.0

From the activity on gitlab it looks like 0.47 is nearing release? If that's the case, are there any plans to start working on release commentary videos? Work on the videos has already started and is currently in the planning stage (issue selection, scene concepts, script writing, etc.). I intend t...