Search found 729 matches

by Atahualpa
10 Jul 2018, 16:53
Forum: Organisation and Planning
Topic: Official Diaspora* OpenMW account?
Replies: 12
Views: 1050

Re: Official Diaspora* OpenMW account?

I'm really captured by the idea of PeerTube - would it be okay for me to unofficially reupload some of the YT videos there? Could we license them under CC-BY-SA or something to make these things simpler? Atahualpa is in charge of the videos, right? Are you by any chance reading this, Atahualpa? Oka...
by Atahualpa
27 Jun 2018, 12:36
Forum: General discussion
Topic: Original Concepts for Morrowind
Replies: 12
Views: 611

Re: Original Concepts for Morrowind

I think that a large map with hand-crafted locations (cities, dungeons, other landmarks) and bigger spaces of procedurally generated landscape between those locations could create a really nice experience. Assuming, of course, that your algorithm is capable of creating nice landscape transitions.
by Atahualpa
26 Jun 2018, 20:34
Forum: Organisation and Planning
Topic: OpenMW port to ps4
Replies: 21
Views: 1138

Re: OpenMW port to ps4

Well, we should avoid promoting a hypothetical PS4 port using Morrowind assets/contents. See Correspondence with Bethesda. Running the Example Suite or any other unrelated content would be no problem.
by Atahualpa
26 Jun 2018, 19:38
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 7
Views: 604

Re: Recommendation: New normal mapped texture pack for OpenMW released

Looks like the mod author is aware of these issues (partially thanks to you, Starsheep, if I'm not mistaken). We'll just have to wait for an updated version.

Anyway, most of these textures look very nice indeed. :)
by Atahualpa
26 Jun 2018, 14:22
Forum: General discussion
Topic: Heads up...
Replies: 61
Views: 3242

Re: Heads up...

psi29a for president! :)

So... What about the wiki? :P
by Atahualpa
26 Jun 2018, 07:45
Forum: Editor Development
Topic: Creature/Npc Editing
Replies: 16
Views: 1020

Re: Creature/Npc Editing

Cool! Reminds me of:
Wizardry-8.jpg
by Atahualpa
21 Jun 2018, 11:58
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 1084

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

How can I see the progress now? the way it was before it was very easy to read, with a progress bar and the still open and closed bugs of each version of OpenMW. EDIT: shit, I just saw more or less the same thing on "Issues>Milestones". Never mind. Hm, maybe we should add "Roadmap" to our homepage'...
by Atahualpa
19 Jun 2018, 11:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 23
Views: 2879

Re: OpenMW 0.45.0

Nice progress. Looks like we'll have a 0.45.0 release in no time - once version 0.44.0 has been released. I'm sorry to hear that Scrawl quitted. We can not lose him. Do you want me to try to convince him? Unless you know him personally, I think it is useless for you to try. Sorry. Alas, lysol is rig...
by Atahualpa
18 Jun 2018, 14:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 27630

Re: OpenMW 0.44.0

Main goal "mod compatibility" => Clarification regarding MWSE, possible LUA support, etc. Still in discussion / early planning stage. Too early to mention it to the public. Got that. OpenMW and Morrowind => OpenMW will always provide backward compatibility Nothing has changed in this regard. We aim...
by Atahualpa
18 Jun 2018, 13:44
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 27630

Re: OpenMW 0.44.0

Considering the current hustle and bustle, is there anything I shall emphasise/clarify in the video openings or outros respectively? What comes to my mind: Main goal "mod compatibility" => Clarification regarding MWSE, possible LUA support, etc. OpenMW and Morrowind => OpenMW will always provide bac...