Search found 707 matches

by Atahualpa
28 Dec 2017, 20:26
Forum: Organisation and Planning
Topic: Can we make sure the release process includes getting a new video on this site's Media page?
Replies: 9
Views: 2552

Re: Can we make sure the release process includes getting a new video on this site's Media page?

Maybe our media page could just link to our Youtube channel? So it's always up to date? Or is having the videos embedded here more effective? What do you guys think? I think that embedded videos are more effective (the YouTube channel is linked in the text anyway). @lysol: If you want to maintain t...
by Atahualpa
28 Dec 2017, 20:17
Forum: Discuss the Site
Topic: Make hyperlinks more obvious
Replies: 5
Views: 2406

Re: Make hyperlinks more obvious

Small change, big impact! Thanks, lgro (and, of course, Thunderforge for his initiative). :)
by Atahualpa
08 Dec 2017, 11:40
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 1928

Re: OpenMW 0.43.0 Released!

Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong? What lysol wanted to tell you is that the 1.0 progress you see at our bug tracker only covers the remaining tasks which have yet to be tackled. Every time someone starts working on a task, they w...
by Atahualpa
07 Dec 2017, 23:54
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 2951

Re: OpenMW 0.44.0

Feature #3537: Water ripple vfx This I may look at, I've already been thinking about it. [...] That would be great! Your concept sounds feasible too -- although I'm not very familiar with that kind of stuff. I'd be surprised if shadows weren't done before 0.44 releases, and expect them to be done b...
by Atahualpa
07 Dec 2017, 22:26
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 2951

Re: OpenMW 0.44.0

And if not, what features *can* we get in? Having a bugfix-only release will be a little discouraging. In case there are any volunteers, what about these features? Feature #1645: Casting effects from objects Feature #2772: Non-existing class freezes the game Feature #3083: Play animation when NPC i...
by Atahualpa
06 Dec 2017, 18:27
Forum: Mod Compatibility
Topic: Testers for a New Graphic Herbalism mod
Replies: 2
Views: 348

Re: Testers for a New Graphic Herbalism mod

I'm curious: What keeps you from downloading the recent 0.43 release, installing OpenMW and testing the mod yourself? Anyway, if you provide the mod files, you'll most certainly find some testers for your mod. Finally, where should I put my mod for testers to use? If there is no place here, I could ...
by Atahualpa
06 Dec 2017, 18:18
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 1928

Re: OpenMW 0.43.0 Released!

EDIT: I'm just reading through FAQ and I think a few things might need updates. For example under "What can you expect from the current release?" it is not mentioned the game is already fully playable and the text sounds like the game is kinda buggy. Also there's Zini's statement which I suppose is...
by Atahualpa
06 Dec 2017, 13:49
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9873

Re: CPU and Single Core Implications

To give an example, is it possible to open one of those bittercoast trees in nifscope/3dsmax/etc. and, without needing to completely rebuild it from scratch, produce an identical-looking mesh that is way more efficient than the original asset? Could something be done with more complex assets like N...
by Atahualpa
06 Dec 2017, 12:47
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 1928

Re: OpenMW 0.43.0 Released!

Czech community members step up!
by Atahualpa
06 Dec 2017, 12:25
Forum: Organisation and Planning
Topic: OpenMW Outreach
Replies: 37
Views: 9338

Re: OpenMW Outreach

hircine wrote:
06 Dec 2017, 05:46
Posted just now.

Sorry, I have been pretty inactive the last few months.. been looking after my health.
The Outreach wiki page has been updated. Thank you, hircine. I hope you get well soon! :)