Search found 782 matches

by Atahualpa
16 Oct 2018, 13:30
Forum: Editor Development
Topic: Object editing widgets
Replies: 17
Views: 752

Re: Object editing widgets

I don't know if it's the right timing, but to prevent others from wasting their time: I've silently been working on a UI overhaul for OpenMW-CS since January (the main reason why I'm virtually inactive on the forums). My aim is to vastly improve both visuals and functionality of the editor as well a...
by Atahualpa
16 Oct 2018, 13:05
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 60
Views: 11863

Re: OpenMW 0.45.0

FYI: I'm going to start work on the release commentaries tomorrow. Hah! Not even 200 solved issues!

Any important commits without corresponding issues?
by Atahualpa
23 Sep 2018, 11:17
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 60
Views: 11863

Re: OpenMW 0.45.0

akortunov wrote:
16 Sep 2018, 12:13
Maybe ask Atahualpa to slowly start working on 0.45 videos?
Well, exams are just around the corner which is why I'm going to be busy for another three weeks. Meanwhile, I expect you to hit the 200 mark. :P
by Atahualpa
16 Aug 2018, 17:08
Forum: Feature Requests and Suggestions
Topic: One-handed spears.
Replies: 2
Views: 410

Re: One-handed spears.

Have a look at our design document's section Weapon Types. As you can see, stage-1 OpenMW will provide the means to implement one-handed spears. - Of course, someone needs to create proper animations for those spears, but that's up to modders.
by Atahualpa
13 Aug 2018, 09:25
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 9384

Re: Post 1.0 Plans

Is anyone actually reading the post 1.0 document? :( I had the same thought. Guys, the design document is not only an enjoyable read for cold winter evenings, but also an invaluable source of information. For instance: Dynamic Stats Attributes Skills Level-Up NPC Schedules Edit: I haven't had time ...
by Atahualpa
10 Aug 2018, 22:53
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 3529

Re: Revamp OpenMW PR content

The empty nodes are kind of odd. For instance, answer "Yes" on "Do they need any other programs that modify Morrowind.exe?" takes you through two empty nodes before being told that OpenMW isn't right for you. Looks like imitating my LaTeX draft wasn't the best choice for the Mermaid layout after al...
by Atahualpa
09 Aug 2018, 16:05
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 39758

Re: OpenMW 0.44.0

The French video subtitles still need to be proof-read. I'm going to add them to the videos for the time being, but a second opinion is really appreciated!
by Atahualpa
09 Aug 2018, 15:30
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 3529

Re: Revamp OpenMW PR content

That one was really good Atahualpa. Didn't take up much space either. Very well compressed. I'd say let's see if we could do something similar in Mermaid first (I mean, github/gitlab updating would rock really). If not, this did look really good, so it would be worth it. Thanks, lysol. Let's see wh...
by Atahualpa
09 Aug 2018, 14:24
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 3529

Re: Revamp OpenMW PR content

Atahualpa, do you mind doing a quick proof of concept with Latex so we can see what the markup would look like? Here's a LaTeX version of the flow chart. - I tried to minimise both external dependencies (packages) and source code. What do you think? If we decide to use LaTeX, I'll implement a switc...
by Atahualpa
08 Aug 2018, 16:59
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 3529

Re: Revamp OpenMW PR content

Let me see what I can do inside GitLab first. If I’m not done in a week, let’s move on to Inkscape. That sounds super handy Atahualpa, but this way anyone can update the file in case we’re not around/too busy to update ourselves. I know Latex is quite common, but only among the technical crowd. Agr...