Search found 723 matches

by Atahualpa
21 Jun 2018, 11:58
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 11
Views: 710

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

How can I see the progress now? the way it was before it was very easy to read, with a progress bar and the still open and closed bugs of each version of OpenMW. EDIT: shit, I just saw more or less the same thing on "Issues>Milestones". Never mind. Hm, maybe we should add "Roadmap" to our homepage'...
by Atahualpa
19 Jun 2018, 11:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 23
Views: 2299

Re: OpenMW 0.45.0

Nice progress. Looks like we'll have a 0.45.0 release in no time - once version 0.44.0 has been released. I'm sorry to hear that Scrawl quitted. We can not lose him. Do you want me to try to convince him? Unless you know him personally, I think it is useless for you to try. Sorry. Alas, lysol is rig...
by Atahualpa
18 Jun 2018, 14:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22518

Re: OpenMW 0.44.0

Main goal "mod compatibility" => Clarification regarding MWSE, possible LUA support, etc. Still in discussion / early planning stage. Too early to mention it to the public. Got that. OpenMW and Morrowind => OpenMW will always provide backward compatibility Nothing has changed in this regard. We aim...
by Atahualpa
18 Jun 2018, 13:44
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22518

Re: OpenMW 0.44.0

Considering the current hustle and bustle, is there anything I shall emphasise/clarify in the video openings or outros respectively? What comes to my mind: Main goal "mod compatibility" => Clarification regarding MWSE, possible LUA support, etc. OpenMW and Morrowind => OpenMW will always provide bac...
by Atahualpa
18 Jun 2018, 11:56
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2140

Re: Heads up...

psi29a is definitely in beast mode! But, please, give him the chance to attend to his family again after this monumental migration task is done. ;) Regarding the comment author issue: For the time being, you can always return to the old bug tracker and read the discussions there. Future issues won't...
by Atahualpa
03 Jun 2018, 16:57
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22518

Re: OpenMW 0.44.0

Thanks a lot, Capostrophic. I'll have a look at your list asap. Shame less ful self-promotion: I made use of inventory character preview lighting settings and it looks better now, and also changed the default interface to be more in-line with Morrowind. Shame! Shame! Shame! *dingding* Anyway, I'll s...
by Atahualpa
03 Jun 2018, 15:58
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 72802

Re: Scene Toolbar Icon Request

I agree with Shnatsel: One fitting icon set is enough. We should encourage new users to adapt to OpenMW-CS's controls and visual guidance concept, not allure them to change every part of the editor to their habits the instant they start their first project. However, future OpenMW forks or whole Open...
by Atahualpa
03 Jun 2018, 15:51
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 70
Views: 16426

Re: New OpenMW-CS Icons

Just tested OpenMW-CS with the new icon set - splendid! You've done a great job on these icons, Lamoot. :)
Of course, not to understate the previous icons made by Shnatsel, but I think the new set fits the clean style of our editor even better.
by Atahualpa
03 Jun 2018, 15:37
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22518

Re: OpenMW 0.44.0

Lamoot wrote:
03 Jun 2018, 15:24
1. and 2. New editor icons, and texture painting of the terrain! :)
Of course, Lamoot, of course. How could I forget your magnificent icon set!
by Atahualpa
03 Jun 2018, 15:33
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 8
Views: 716

Re: "Side-Quests" Sub-forum request

"OpenMW Forks and Associated Projects" sounds good to me. The description could read something like "Introduce your own OpenMW forks, discuss your favourite OpenMW community projects, and provide us with news about other great open source engines". But where to put that subforum? Above the "Off Topi...