Search found 792 matches

by Atahualpa
15 Dec 2018, 16:55
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

Capostrophic wrote:
15 Dec 2018, 16:23
Excuse me? 4437 is not listed in either my changelog draft nor in CHANGELOG.md file.
Oops, sorry. I clicked "View File" in the commit on GitHub thinking that it would take me to the current version of the file. My fault then.
by Atahualpa
15 Dec 2018, 16:05
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested them last week and found no issues. Silt Striders should be fine, Boats suffer from this bug, but it can be easily workarounded. Unfortunately, none of the boats I saw suffered from this bug. But you're rig...
by Atahualpa
15 Dec 2018, 13:49
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

Quick update: I just submitted the last of my weekly homework assignments for this year, so video production is rolling again. I'll do what I can to get this done before christmas - no promises though. @All: Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested...
by Atahualpa
10 Dec 2018, 11:54
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 29
Views: 1003

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Nice stuff, Enkida! :) Looks like not all mods are incompatible with OpenMW after all. *cough*
by Atahualpa
10 Dec 2018, 11:46
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

[...] No other issues to report with the RC, it is running well for me. Nice! Has anyone else found issues with the macOS version? it's not clear why it was implemented the way it was. It is just an erroneusly applied knockout damage multiplier (1.5x by default). Knowing Bethesda - and considering ...
by Atahualpa
09 Dec 2018, 13:12
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

Another change I am noticing in the RC (mac OS), is that it's now possible to do critical damage with a bow, from any distance. This makes it trivially easy to one-shot many enemies since there's no need to get close enough to risk detection. Is this intended? I didn't see it listed in the highligh...
by Atahualpa
06 Dec 2018, 13:37
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

What's up with videos? Still work in progress. I didn't have much (= any) time in the last couple of weeks - and the sheer amount of issues is not very helpful either. I'm currently racking my brains on how to reduce a potential 30-minute video into something more appropriate without leaving out im...
by Atahualpa
06 Dec 2018, 10:47
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

Thanks for testing, halcyon! Once unwelcome change that I noticed is that when looting containers, the last option chosen (such as loot all) no longer stays highlighted as the default the next time a container is opened. Instead the default always returns to just closing the container. I don't know ...
by Atahualpa
09 Nov 2018, 20:36
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

FYI: The release commentaries are nowhere near finished, so take your time...
by Atahualpa
19 Oct 2018, 13:26
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27335

Re: OpenMW 0.45.0

To avoid miscommunication:

1. Are we going to delay the release?
2. If so, when will the release phase start (in December with raevol managing the release or earlier with Capostrophic doing the change log)?