Search found 121 matches

by CMAugust
03 Feb 2019, 04:10
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 283

Re: Reflection on the water surface from underneath

I spent some time in the pool recently and observing Snell's Window . It's a really cool effect when you know what to look for. Objects above the water that should be well out of your visual range are clearly visible, if squashed by the fisheye effect. It looks a bit strange in game at the moment as...
by CMAugust
03 Feb 2019, 03:01
Forum: General Development
Topic: Shadows
Replies: 299
Views: 46793

Re: Shadows

Some strange behavior at extreme sunset angles. Note the area roughly where the soldiers are as the camera moves around. https://streamable.com/fc7dw That doesn't look like it's supposed to happen. Can I get a save game right there along with your settings (not just shadow settings as stuff like vi...
by CMAugust
02 Feb 2019, 14:19
Forum: General Development
Topic: Shadows
Replies: 299
Views: 46793

Re: Shadows

First of all, a big thanks to AnyOldName3 for continuing to knock Shadows into shape. I tested a recent artifact while copying arkortunov's settings . What follows is a list of observations I didn't notice in AnyOldName3's list of issues. Good news: I've been unable to reproduce the performance drop...
by CMAugust
08 Nov 2018, 10:41
Forum: General Development
Topic: Shadows
Replies: 299
Views: 46793

Re: Shadows

Can anyone else confirm a severe drop in framerate when looking at the fumes of Dagoth Ur?
by CMAugust
08 Nov 2018, 10:34
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 251
Views: 36516

Re: OpenMW 0.45.0

Can Windows build please update its version of OpenAL to squash this bug?
by CMAugust
06 Oct 2018, 13:46
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 7151

Re: The new MWSE-Lua interface

As a user, I've always enjoyed Blender's plugin system - especially how there are already a lot of very useful ones packed-in. With the eventual dehardcoding and lua implementation, OpenMW would virtually have its equivalent, wouldn't it?
by CMAugust
04 Oct 2018, 02:29
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 7151

Re: The new MWSE-Lua interface

When it comes to vendor lock-in, it's important to remember this: I am pretty sure that at least 90% of MWSE mods, which will use custom binaries, will be Windows-only anyway, even if we will not sandbox Lua. Loading a custom executable or library on a random Linux distribution can be a hell because...
by CMAugust
03 Oct 2018, 03:26
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 7151

Re: The new MWSE-Lua interface

Insist on sandboxing, sure, fine.
According to the initial discussion in this thread, isn't sandboxing the reason NullCascade did not develop OpenMW-Lua alongside MWSE-Lua?
by CMAugust
02 Oct 2018, 13:41
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 7151

Re: The new MWSE-Lua interface

Yeah, I mean the addition of (new) GUI icons for additional functionality (such as what appears in this mod) wouldn't be out of the question, right? In any case, the stage 1 document shows that more GUI configuration options are definitely on the way. If the existing plans are not sufficient, perhap...
by CMAugust
02 Oct 2018, 03:05
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 7151

Re: The new MWSE-Lua interface

A new mod named UI Expansion has been released today under MWSE-Lua that makes exciting improvements to the user interface. Most interesting to me is the improved dialogue window, in which previously read topics will now be greyed out. I've wanted a feature like that for years. In light of earlier d...