Search found 118 matches

by CMAugust
08 Nov 2018, 10:41
Forum: General Development
Topic: Shadows
Replies: 258
Views: 38244

Re: Shadows

Can anyone else confirm a severe drop in framerate when looking at the fumes of Dagoth Ur?
by CMAugust
08 Nov 2018, 10:34
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20114

Re: OpenMW 0.45.0

Can Windows build please update its version of OpenAL to squash this bug?
by CMAugust
06 Oct 2018, 13:46
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5305

Re: The new MWSE-Lua interface

As a user, I've always enjoyed Blender's plugin system - especially how there are already a lot of very useful ones packed-in. With the eventual dehardcoding and lua implementation, OpenMW would virtually have its equivalent, wouldn't it?
by CMAugust
04 Oct 2018, 02:29
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5305

Re: The new MWSE-Lua interface

When it comes to vendor lock-in, it's important to remember this: I am pretty sure that at least 90% of MWSE mods, which will use custom binaries, will be Windows-only anyway, even if we will not sandbox Lua. Loading a custom executable or library on a random Linux distribution can be a hell because...
by CMAugust
03 Oct 2018, 03:26
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5305

Re: The new MWSE-Lua interface

Insist on sandboxing, sure, fine.
According to the initial discussion in this thread, isn't sandboxing the reason NullCascade did not develop OpenMW-Lua alongside MWSE-Lua?
by CMAugust
02 Oct 2018, 13:41
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5305

Re: The new MWSE-Lua interface

Yeah, I mean the addition of (new) GUI icons for additional functionality (such as what appears in this mod) wouldn't be out of the question, right? In any case, the stage 1 document shows that more GUI configuration options are definitely on the way. If the existing plans are not sufficient, perhap...
by CMAugust
02 Oct 2018, 03:05
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5305

Re: The new MWSE-Lua interface

A new mod named UI Expansion has been released today under MWSE-Lua that makes exciting improvements to the user interface. Most interesting to me is the improved dialogue window, in which previously read topics will now be greyed out. I've wanted a feature like that for years. In light of earlier d...
by CMAugust
23 Aug 2018, 15:02
Forum: General Development
Topic: Shadows
Replies: 258
Views: 38244

Re: Shadows

AnyOldName3: Staring at certain vfx setpieces such as the the Blight vortex (copious smoke effects) at Dagoth Ur has a severe performance impact in Shadow branch, in case it wasn't known.

And thanks again for your work, it's a thrill to follow the ongoing progress.
by CMAugust
07 Aug 2018, 08:15
Forum: General Development
Topic: Shadows
Replies: 258
Views: 38244

Re: Shadows

While interior shadows have a few issues at the moment, the effect is really striking in some places. This whole sequence looks spectacular in motion.
Spoiler: Show
by CMAugust
06 Aug 2018, 21:43
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 4490

Re: Water shaders, OpenMW vs MGEXE

That looks outstanding. I've wanted to see a water cut feature like the last image for years. It's a shame that comparatively OpenMW still doesn't attract many shader developers, but I suppose anything can happen in the next few years.